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Multiplayer computer games play a big role in the ever-growing entertainment industry. Being competitive in this industry means releasing the best possible software, and reliability is a key feature to win the market. Computer games are…

Software Engineering · Computer Science 2019-04-22 Ruslan Rezin , Ilya Afanasyev , Manuel Mazzara , Victor Rivera

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that…

Serious games are beneficial for education in various computer science areas. Numerous works have reported the experiences of using games (not only playing but also development) in teaching and learning. Considering it could be difficult…

Software Engineering · Computer Science 2017-08-07 Zheng Li , Liam O'Brien , Shayne Flint , Ramesh Sankaranarayana

This research aims to design an educational mobile game for home computer users to prevent from phishing attacks. Phishing is an online identity theft which aims to steal sensitive information such as username, password and online banking…

Computers and Society · Computer Science 2016-02-15 Nalin Asanka Gamagedara Arachchilage , Melissa Cole

Climate change education often struggles to bridge the perception gap between everyday actions and their long-term environmental consequences. In response, we developed Meltdown, an immersive virtual reality (VR) escape room that simulates…

Computers and Society · Computer Science 2025-04-22 Acacia Chong Xiao Xuan , Florentiana Yuwono , Melissa Anastasia Harijanto , Xu Yi

Effective security patrol management is critical for ensuring safety in diverse environments such as art galleries, airports, and factories. The behavior of patrols in these situations can be modeled by patrolling games. They simulate the…

Human-Computer Interaction · Computer Science 2024-07-29 Matěj Lang , Adam Štěpánek , Róbert Zvara , Vojtěch Řehák , Barbora Kozlíková

Misinformation has become a significant issue in today's society, with the proliferation of false information through various mediums such as social media and traditional news sources. The rapid spread of misinformation has made it…

Computers and Society · Computer Science 2023-05-17 William Shi

Virtual reality (VR) is widely used for procedural medical training, yet most simulators emphasize realism while providing limited formative feedback. We examine how gamification affects performance, workload, and experiential quality in VR…

Human-Computer Interaction · Computer Science 2026-05-04 Mohammad Raihanul Bashar , Alejandro Olivares Hernandez , Yahia Zine , Anil Ufuk Batmaz

Covid-19 has been causing severe loss to the human race. Considering the mode of spread and severity, it is essential to make it a habit to follow various safety precautions such as using sanitizers and masks and maintaining social…

Human-Computer Interaction · Computer Science 2021-05-04 Akhila Sri Manasa Venigalla , Dheeraj Vagavolu , Sridhar Chimalakonda

Understanding the collective dynamics of crowd movements during stressful emergency situations is central to reducing the risk of deadly crowd disasters. Yet, their systematic experimental study remains a challenging open problem due to…

Gamification is an emerging design principle for information systems where game design elements are applied to non-game contexts. IS researchers have suggested that the IS discipline must study this area but there are other applications…

Computers and Society · Computer Science 2013-08-06 Kafui Monu , Paul Ralph

Since the COVID-19 pandemic, educational institutions have embarked on digital transformation projects. The success of these projects depends on integrating new technologies and understanding the needs of digitally literate students. The…

Artificial Intelligence · Computer Science 2024-02-15 Rita Stampfl , Igor Ivkić , Barbara Geyer

The introduction of serious games as pedagogical supports in the field of education is a process gaining in popularity amongst the teaching community. This article creates a link between the integration of new pedagogical solutions in…

Computers and Society · Computer Science 2017-10-24 Raphaël Marczak , Pierre Hanna , Christine Hanna

Due to the prevalence of online services in modern society, such as internet banking and social media, it is important for users to have an understanding of basic security measures in order to keep themselves safe online. However, users…

Human-Computer Interaction · Computer Science 2019-07-24 Sam Scholefield , Lynsay A. Shepherd

Emergency managers receive communication training about the importance of being 'first, right and credible', and taking into account the psychology of their audience and their particular reasoning under stress and risk. But we believe that…

Computers and Society · Computer Science 2024-04-16 Carole Adam

There is a growing need for cybersecurity professionals with practical knowledge and experience to meet societal needs and comply with new standards and regulations. At the same time, the advances in software technology and artificial…

Cryptography and Security · Computer Science 2026-04-02 Charilaos Skandylas , Mikael Asplund

In the context of increasing urban risks, particularly from climate change-induced flooding, this paper presents an extended Reality (XR)-based framework to improve user risk training within urban built environments. The framework is…

Human-Computer Interaction · Computer Science 2025-11-06 Sotirios Konstantakos , Sotirios Asparagkathos , Moatasim Mahmoud , Stamatia Rizou , Enrico Quagliarini , Gabriele Bernardini

The increasing frequency of mass school shootings in the United States has been raised as a critical concern. Active shooters kill innocent students and educators in schools. These tragic events highlight the urgent need for effective…

Computers and Society · Computer Science 2024-12-06 Wei Dai , Yash Singh , Rui Zhang

For multiple emergencies caused by natural disasters, it is crucial to allocate resources equitably to each emergency location, especially when the availability of resources is limited in quantity. This paper has developed a multi-event…

Computer Science and Game Theory · Computer Science 2021-12-03 Rudrashis Majumder , Rakesh R Warier , Debasish Ghose

The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies such as augmented and virtual reality devices. However, it is…

Physics Education · Physics 2019-01-04 Janelle Resch , Ireneusz , Ocelewski , Judy Ehrentraut , Michael Barnett-Cowan