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Related papers: Using Serious Games to Train Evacuation Behaviour

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Humans make their evacuation decisions first at strategic/tactical levels, deciding their exit and route choice and then at operational level, navigating to a way-point, avoiding collisions. What influences an individuals at tactical level…

Human-Computer Interaction · Computer Science 2023-02-22 Laura M. Harris , Subhadeep Chakraborty , Aravinda Ramakrishnan Srinivasan

With increasing physical threats in recent years targeted at critical infrastructures, it is crucial to establish a reliable threat monitoring system integrating video surveillance and digital sensors based on cutting-edge technologies. A…

Computer Vision and Pattern Recognition · Computer Science 2022-03-03 Zenjie Li , Barry Norton

In recent years crowd modeling has become increasingly important both in the computer games industry and in emergency simulation. This paper discusses some aspects of what has been accomplished in this field, from social sciences to the…

Multiagent Systems · Computer Science 2013-03-20 João E. Almeida , Rosaldo J. F. Rosseti , António Leça Coelho

This contribution reports on the research project SKRIBT and some of its results. An evacuation simulation based on VISSIM's pedestrian dynamics simulation was developed, that -- with high time resolution -- integrates results from studies…

Computational Physics · Physics 2014-02-10 Tobias Kretz , Georg Mayer , Andreas Muehlberger

This paper presents Cooking Code, a VR-based serious game designed to introduce programming concepts to students (ages 12-16) through an immersive, scenario-driven experience. Set in a futuristic world where humans and machines coexist,…

Human-Computer Interaction · Computer Science 2025-04-15 I. Rodriguez , A. Puig

In the last decade, scenario-based serious-games have become a main tool for learning new skills and capabilities. An important factor in the development of such systems is the overhead in time, cost and human resources to manually create…

Artificial Intelligence · Computer Science 2014-02-21 Sigal Sina , Sarit Kraus , Avi Rosenfeld

U.S. national security customers have begun to utilize large language models, including enterprise versions of ``off-the-shelf'' models (e.g., ChatGPT) familiar to the public. This uptake will likely accelerate. However, recent studies…

Emerging Technologies · Computer Science 2025-08-06 Sebastian Elbaum , Jonathan Panter

We present an investigation of game-like simulations for physics teaching. We report on the effectiveness of the interactive simulation "Real Time Relativity" for learning special relativity. We argue that the simulation not only enhances…

Physics Education · Physics 2010-08-19 C. M. Savage , D. McGrath , T. J. McIntyre , M. Wegener , M. Williamson

The objective of this study is to develop and use a virtual reality game as a tool to assess the effects of realistic stress on the behavioral and physiological responses of participants. The game is based on a popular Steam game called…

Human-Computer Interaction · Computer Science 2020-10-01 Daniel H. Lee , Tzyy-Ping Jung

One core aspect of immersive visualization labs is to develop and provide powerful tools and applications that allow for efficient analysis and exploration of scientific data. As the requirements for such applications are often diverse and…

Human-Computer Interaction · Computer Science 2024-11-05 Marcel Krüger , David Gilbert , Torsten Wolfgang Kuhlen , Tim Gerrits

Early mobilization is a structured protocol designed to facilitate motor recovery in intensive care unit (ICU) patients with ICU-acquired weakness. This process is typically implemented by an interdisciplinary team of nurses, physical…

Human-Computer Interaction · Computer Science 2026-02-23 Sangjun Eom , Tianyi Hu , Wenyi Xu , Liheng Zou , Ernesto Escobar , Gabriel Streisfeld , Anna Mall , Bradi Granger , Maria Gorlatova

Software Engineering is an applied discipline and concepts are difficult to grasp only at a theoretical level alone. In the context of a project management course, we introduced and evaluated the use of software process simulation (SPS)…

Software Engineering · Computer Science 2023-07-25 Nauman bin Ali , Michael Unterkalmsteiner

This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer.…

Physics Education · Physics 2015-11-06 Rikke Magnussen , Sidse Damgaard Hansen , Tilo Planke , Jacob Friis Sherson

We study how the presence of committed volunteers influences the collective helping behavior in emergency evacuation scenarios. In this study, committed volunteers do not change their decision to help injured persons, implying that other…

Physics and Society · Physics 2021-12-22 Jaeyoung Kwak , Michael H. Lees , Wentong Cai , Ahmad Reza Pourghaderi , Marcus E. H. Ong

Video-generative world models are increasingly used as neural simulators for embodied planning and policy learning, yet their ability to predict physical risk and severe consequences is rarely evaluated.We find that these models often…

Robotics · Computer Science 2026-04-21 Zhenglin Lai , Sirui Huang , Yuteng Li , Changxin Huang , Jianqiang Li , Bingzhe Wu

Given that experience is a pivotal dimension of learning processes in the field of leadership, the ongoing and unresolved issue is how such experiential moments could be provided when developing leadership skills and competencies.…

Human-Computer Interaction · Computer Science 2024-03-18 Francesco Vona , Miladin Ćeranić , Irma Rybnikova , Jan-Niklas Voigt-Antons

Teaching industry staff on cybersecurity issues is a fundamental activity that must be undertaken in order to guarantee the delivery of successful and robust products to market. Much research attention has been devoted to this topic over…

Software Engineering · Computer Science 2021-01-07 Tiago Espinha Gasiba , Kristian Beckers , Santiago Suppan , Filip Rezabek

Research involving virtual reality (VR) has dramatically increased since the introduction of consumer VR systems. In turn, research on VR games has gained popularity within several fields. However, most VR games are closed source, which…

Human-Computer Interaction · Computer Science 2024-10-22 Ryan P. McMahan , Nayan N. Chawla , Christian S. Cassell , Christopher Peerapon Lee

In the video game industry, great importance is given to the experience that the user has while playing a game. In particular, this experience benefits from the players' perceived sense of being in the game or immersion. The level of user…

Human-Computer Interaction · Computer Science 2023-10-26 Marika Malaspina , Jessica Amianto Barbato , Marco Cremaschi , Francesca Gasparini , Alessandra Grossi , Aurora Saibene

Virtual reality (VR) has emerged as a powerful tool for evaluating school security measures in high-risk scenarios such as school shootings, offering experimental control and high behavioral fidelity. However, assessing new interventions in…

Artificial Intelligence · Computer Science 2026-03-20 Christopher A. McClurg , Alan R. Wagner
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