English

Developing a Discrete-Event Simulator of School Shooter Behavior from VR Data

Artificial Intelligence 2026-03-20 v2 Robotics

Abstract

Virtual reality (VR) has emerged as a powerful tool for evaluating school security measures in high-risk scenarios such as school shootings, offering experimental control and high behavioral fidelity. However, assessing new interventions in VR requires recruiting new participant cohorts for each condition, making large-scale or iterative evaluation difficult. These limitations are especially restrictive when attempting to learn effective intervention strategies, which typically require many training episodes. To address this challenge, we develop a data-driven discrete-event simulator (DES) that models shooter movement and in-region actions as stochastic processes learned from participant behavior in VR studies. We use the simulator to examine the impact of a robot-based shooter intervention strategy. Once shown to reproduce key empirical patterns, the DES enables scalable evaluation and learning of intervention strategies that are infeasible to train directly with human subjects. Overall, this work demonstrates a high-to-mid fidelity simulation workflow that provides a scalable surrogate for developing and evaluating autonomous school-security interventions.

Keywords

Cite

@article{arxiv.2602.06023,
  title  = {Developing a Discrete-Event Simulator of School Shooter Behavior from VR Data},
  author = {Christopher A. McClurg and Alan R. Wagner},
  journal= {arXiv preprint arXiv:2602.06023},
  year   = {2026}
}

Comments

Accepted for presentation at ANNSIM 2026. Camera-ready version. 13 pages, 4 figures, 4 tables

R2 v1 2026-07-01T10:23:07.460Z