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Related papers: Using Serious Games to Train Evacuation Behaviour

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Fire drills are a commonly-used training method for improving how people act in emergency situations. This article deals with fire drills in early childhood education facilities and analyses data gathered from an online survey of 1151 Czech…

Physics and Society · Physics 2025-06-23 Hana Najmanová , Petr Novák , Enrico Ronchi

Mathematical reasoning with algebraic and graphical representations is essential for success in physics courses. Many problems require students to fluently move between algebraic and graphical representations. We developed a freely…

In aerospace and defense, training is being carried out on the web by viewing PowerPoint presentations, manuals and videos that are limited in their ability to convey information to the technician. Interactive training in the form of 3D is…

Computers and Society · Computer Science 2009-09-24 S Santhosh Baboo , Nikhil Lobo

This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational…

Physics Education · Physics 2020-04-14 Margarida Romero

The ability to regulate and cope with strong emotions is essential for maintaining our mental health and well-being. However, learning how to emotionally regulate can be a bit of a mystery since it is largely an invisible process and it can…

Human-Computer Interaction · Computer Science 2022-12-02 Alexandra Kitson

Mass casualty incidents (MCIs) are a high-risk, sensitive domain with profound implications for patient and responder safety. Augmented reality has shown promise as an assistive tool for high-stress work domains and MCI triage both in the…

Human-Computer Interaction · Computer Science 2026-01-14 Cassidy R. Nelson , Joseph L. Gabbard , Jason B. Moats , Ranjana K. Mehta

Traditional XR and Metaverse applications prioritize user experience (UX) for adoption and success but often overlook a crucial aspect of user interaction: emotions. This article addresses this gap by presenting an emotion-aware Metaverse…

Human-Computer Interaction · Computer Science 2025-03-06 Musaab H. Hamed-Ahmed , Diego Ramil-López , Paula Fraga-Lamas , Tiago M. Fernández-Caramés

Digital inequality remains a significant barrier for many older adults, limiting their ability to navigate online spaces securely and confidently while increasing their susceptibility to cyber threats. In response, we propose a novel…

Computers and Society · Computer Science 2025-03-10 Jacob Camilleri , Ashley Sheil , Michelle O'Keeffe , Moya Cronin , Melanie Gruben , Hazel Murray

Games research and industry have developed a solid understanding of how to design engaging, playful experiences that draws players in for hours and causes them to lose their sense of time. While these designs can provide enjoyable…

Human-Computer Interaction · Computer Science 2023-03-28 Meshaiel Alsheail , Dmitry Alexandrovskz , Kathrin Gerling

Understanding decision-making in dynamic and complex settings is a challenge yet essential for preventing, mitigating, and responding to adverse events (e.g., disasters, financial crises). Simulation games have shown promise to advance our…

Human-Computer Interaction · Computer Science 2022-01-11 Omid Mohaddesi , Jacqueline Griffin , Ozlem Ergun , David Kaeli , Stacy Marsella , Casper Harteveld

This paper examines different evacuation strategies for systems where several rooms evacuate trough the same means of egress, using microscopic pedestrian simulation.As a case study, a medium-rise office building is considered. It was found…

Physics and Society · Physics 2015-03-27 Daniel R. Parisi , Pablo A. Negri

Background: Stress has become a widespread phenomenon, and serious games are increasingly recognized as engaging tools for stress relief. However, despite the rapid advancement of Generative Artificial Intelligence (Gen-AI), its integration…

Human-Computer Interaction · Computer Science 2026-05-25 Ting-Chen Hsu

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

With the advent of the computational technologies (Graphics Processing Units - GPUs) and Machine Learning, the research domain of crowd simulation for crisis management has flourished. Along with the new techniques and methodologies that…

Multiagent Systems · Computer Science 2020-09-10 George Sidiropoulos , Chairi Kiourt , Lefteris Moussiades

Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. This paper presents a serious game, called MiBoard, currently…

Computers and Society · Computer Science 2010-09-14 Kyle B. Dempsey , Justin F. Brunelle , G. Tanner Jackson , Chutima Boonthum , Irwin B. Levinstein , Danielle S. McNamara

This paper discusses the concept of cyber defence exercises -CDX- that are very important tool when it comes to enhancing the safety awareness of cyberspace, testing an organization's ability to put up resistance and respond to different…

Cryptography and Security · Computer Science 2019-06-10 Ensar Şeker

Commercial video games are increasingly using sophisticated physics simulations to create a more immersive experience for players. This also makes them a powerful tool for engaging students in learning physics. We provide some examples to…

Physics Education · Physics 2015-05-28 Soumya D. Mohanty , Sergio Cantu

This paper presents one approach in designing a Fire Fighting Robot which has been contested annually in a robotic student competition in many countries following the rules initiated at the Trinity College. The approach makes use of…

Robotics · Computer Science 2008-04-25 Joga D. Setiawan , Mochamad Subchan , Agus Budiyono

Currently, robotics is one of the fastest growing areas not only in the industrial sector but also in the consumer and service sectors. Several areas benefit from the technological advancement of robotics, especially the industrial area…

In the last few years, serious games have become popular, with a consensus of the benefits for teaching cyber security awareness and education. However, there is still a lack of pedagogical driven methodologies and tools to support serious…

Cryptography and Security · Computer Science 2021-10-25 Stephen Hart , Basel Halak , Vladimiro Sassone