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In this work, we study the fully automated inference of expected result values of probabilistic programs in the presence of natural programming constructs such as procedures, local variables and recursion. While crucial, capturing these…

Programming Languages · Computer Science 2023-04-26 Martin Avanzini , Georg Moser , Michael Schaper

Estimating discrete games of complete information is often computationally difficult due to partial identification and the absence of closed-form moment characterizations. This paper proposes computationally tractable approaches to…

Econometrics · Economics 2025-10-02 Paul S. Koh

There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level language than general-purpose programming languages. Games…

Artificial Intelligence · Computer Science 2024-06-14 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

While the complexity of translating future linear temporal logic (LTL) into automata on infinite words is well-understood, the size increase involved in turning automata back to LTL is not. In particular, there is no known elementary bound…

Formal Languages and Automata Theory · Computer Science 2022-05-10 Udi Boker , Karoliina Lehtinen , Salomon Sickert

Finite objects and more specifically finite games are formalized using induction, whereas infinite objects are formalized using coinduction. In this article, after an introduction to the concept of coinduction, we revisit on infinite…

Computer Science and Game Theory · Computer Science 2009-04-28 Pierre Lescanne

We propose a method to construct finite-state reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration two-player games over (possibly) infinite graphs. The proposed method…

Formal Languages and Automata Theory · Computer Science 2016-01-08 Daniel Neider , Ufuk Topcu

We consider the general model of zero-sum repeated games (or stochastic games with signals), and assume that one of the players is fully informed and controls the transitions of the state variable. We prove the existence of the uniform…

Optimization and Control · Mathematics 2009-04-20 Jérôme Renault

We introduce session automata, an automata model to process data words, i.e., words over an infinite alphabet. Session automata support the notion of fresh data values, which are well suited for modeling protocols in which sessions using…

Logic in Computer Science · Computer Science 2015-07-01 Benedikt Bollig , Peter Habermehl , Martin Leucker , Benjamin Monmege

Engelfriet and Vereijken have shown that linear graph grammars based on hyperedge replacement generate graph languages that can be considered as interpretations of regular string languages over typed symbols. In this paper we show that…

Formal Languages and Automata Theory · Computer Science 2025-03-27 Frank Drewes , Berthold Hoffmann , Mark Minas

A critical question about Large Language Models (LLMs) is whether their apparent deficiency in mathematical reasoning is inherent, or merely a result of insufficient exposure to high-quality mathematical data. To explore this, we developed…

Artificial Intelligence · Computer Science 2024-12-09 Zenan Li , Zhi Zhou , Yuan Yao , Yu-Feng Li , Chun Cao , Fan Yang , Xian Zhang , Xiaoxing Ma

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson

We introduce an automata model for data words, that is words that carry at each position a symbol from a finite alphabet and a value from an unbounded data domain. The model is (semantically) a restriction of data automata, introduced by…

Formal Languages and Automata Theory · Computer Science 2015-03-19 Ahmet Kara , Thomas Schwentick , Tony Tan

We consider ideals and Boolean combinations of ideals. For the regular languages within these classes we give expressively complete automaton models. In addition, we consider general properties of regular ideals and their Boolean…

Formal Languages and Automata Theory · Computer Science 2015-03-19 Franz Jahn , Manfred Kufleitner , Alexander Lauser

We present a new theoretical framework that unifies category-theoretic fixed-point constructions, transfinite recursion, and game-based semantics to model how interpretations of language can stabilize through unlimited self-reference. By…

Logic in Computer Science · Computer Science 2025-07-23 Faruk Alpay , Hamdi Al Alakkad

In this invited contribution, we propose a comprehensive introduction to game theory applied in computer aided synthesis. In this context, we give some classical results on two-player zero-sum games and then on multi-player non zero-sum…

Computer Science and Game Theory · Computer Science 2017-06-05 Véronique Bruyère

Recent advancements in algorithms for sequential decision-making under imperfect information have shown remarkable success in large games such as limit- and no-limit poker. These algorithms traditionally formalize the games using the…

Computer Science and Game Theory · Computer Science 2023-12-07 Vojtěch Kovařík , David Milec , Michal Šustr , Dominik Seitz , Viliam Lisý

Open-textured terms in written rules are typically settled through interpretive argumentation. Ongoing work has attempted to catalogue the schemes used in such interpretive argumentation. But how can the use of these schemes affect the way…

Computation and Language · Computer Science 2023-02-06 John Licato , Logan Fields , Zaid Marji

This work introduces efficient symbolic algorithms for quantitative reactive synthesis. We consider resource-constrained robotic manipulators that need to interact with a human to achieve a complex task expressed in linear temporal logic.…

Robotics · Computer Science 2023-08-09 Karan Muvvala , Morteza Lahijanian

The note is devoted to an interactive game theoretic formalization of dialogues as psycholinguistic phenomena and the unraveling of a hidden dialogue structure of 2-person differential interactive games. In the field-theoretic description…

History and Overview · Mathematics 2007-05-23 Denis V. Juriev

This paper establishes logical and expression-based characterizations for the class of languages recognized by nondeterministic register automata with guessing (NRA) over infinite alphabets. We introduce Scoped MSO, a logic featuring a…

Logic in Computer Science · Computer Science 2026-02-16 Radosław Piórkowski