Related papers: Avoider-Enforcer games played on edge disjoint hyp…
We study variants of Sidorenko's conjecture in tournaments, where new phenomena arise that do not have clear analogues in the setting of undirected graphs. We first consider oriented graphs that are systematically under-represented in…
A classic theorem of Erd\H{o}s and P\'osa (1965) states that every graph has either $k$ vertex-disjoint cycles or a set of $O(k \log k)$ vertices meeting all its cycles. While the standard proof revolves around finding a large `frame' in…
We study the outcomes of various positions of the game Snort. When played on graphs admitting an automorphism of order two that maps vertices outside of their closed neighbourhoods (called opposable graphs), the second player has a winning…
We investigate the complexity of finding a winning strategy for the mis\`ere version of three games played on graphs : two variants of the game $\text{NimG}$, introduced by Stockmann in 2004 and the game $\text{Vertex Geography}$ on both…
We study the m-Eternal Domination problem, which is the following two-player game between a defender and an attacker on a graph: initially, the defender positions k guards on vertices of the graph; the game then proceeds in turns between…
The incidence matrix of a graph is totally unimodular if and only if the graph is bipartite, i.e., it contains no odd cycles. We extend the characterization of total unimodularity to hypergraphs whose hyperedges of size at least four are…
We study the approximate core for edge cover games, which are cooperative games stemming from edge cover problems. In these games, each player controls a vertex on a network $G = (V, E; w)$, and the cost of a coalition $S\subseteq V$ is…
We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…
The present paper deals with connected subtraction games in graphs, which are generalization of takeaway games. In a connected subtraction game, two players alternate removing a connected sub-graph from a given connected game-graph,…
By using random multilinear maps, we provide new lower bounds for the Erd\H{o}s box problem, the problem of estimating the extremal number of the complete $d$-partite $d$-uniform hypergraph with two vertices in each part, thereby improving…
This paper proposes a new lens for studying threshold games played on networks when the thresholds are heterogeneous. These are games where agents have two possible actions, and prefer action 1 if and only if enough of their neighbours…
We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and…
This paper has two central aims: first, to provide simple conditions under which the generalized games in choice form and, consequently, the abstract economies, admit equilibrium; second, to study the solvability of several types of systems…
Evolutionary game dynamics in structured populations has been extensively explored in past decades. However, most previous studies assume that payoffs of individuals are fully determined by the strategic behaviors of interacting parties and…
Box-simplex games are a family of bilinear minimax objectives which encapsulate graph-structured problems such as maximum flow [She17], optimal transport [JST19], and bipartite matching [AJJ+22]. We develop efficient near-linear time,…
We analyze the Odd/odd vertex removal game introduced by P. Ottaway. We prove that every bipartite graph has Grundy value 0 or 1 only depending on the parity of the number of edges in the graph, which is a generalization of a conjecture of…
The deduction game is a variation of the game of cops and robber on graphs in which searchers must capture an invisible evader in at most one move. Searchers know each others' initial locations, but can only communicate if they are on the…
We consider the strong Ramsey-type game $\mathcal{R}^{(k)}(\mathcal{H}, \aleph_0)$, played on the edge set of the infinite complete $k$-uniform hypergraph $K^k_{\mathbb{N}}$. Two players, called FP (the first player) and SP (the second…
In this thesis we consider ordered graphs (that is, graphs with a fixed linear ordering on their vertices). We summarize and further investigations on the number of edges an ordered graph may have while avoiding a fixed forbidden ordered…
An ordered hypergraph is a hypergraph whose vertex set is linearly ordered, and a convex geometric hypergraph is a hypergraph whose vertex set is cyclically ordered. Extremal problems for ordered and convex geometric graphs have a rich…