Related papers: Avoider-Enforcer games played on edge disjoint hyp…
We study a version of the lights out game played on directed graphs. For a digraph $D$, we begin with a labeling of $V(D)$ with elements of $\mathbb{Z}_k$ for $k \ge 2$. When a vertex $v$ is toggled, the labels of $v$ and any vertex that…
The Maker-Breaker connectivity game and Hamilton cycle game belong to the best studied games in positional games theory, including results on biased games, games on random graphs and fast winning strategies. Recently, the Connector-Breaker…
We investigate Maker-Breaker games on graphs of size $\aleph_1$ in which Maker's goal is to build a copy of the host graph. We establish a firm dependence of the outcome of the game on the axiomatic framework. Relating to this, we prove…
Recent work showing the existence of conflict-free almost-perfect hypergraph matchings has found many applications. We show that, assuming certain simple degree and codegree conditions on the hypergraph $ \mathcal{H} $ and the conflicts to…
We consider average-energy games, where the goal is to minimize the long-run average of the accumulated energy. While several results have been obtained on these games recently, decidability of average-energy games with a lower-bound…
A subset of the vertex set of a graph is geodetically convex if it contains every vertex on any shortest path between two elements of the subset. The convex hull of a set of vertices is the smallest convex set containing the set. We study…
In this paper, we study Maker-Breaker games on the random hypergraph $H_{n,s,p}$, obtained from the complete $s$-graph by keeping every edge independently with probability $p$. We determine the threshold probability for the property of…
Suppose a finite, unweighted, combinatorial graph $G = (V,E)$ is the union of several (degree-)regular graphs which are then additionally connected with a few additional edges. $G$ will then have only a small number of vertices $v \in V$…
We consider a game played on an initially empty graph where two players alternate drawing an edge between vertices subject to the condition that no degree can exceed $k$. We show that for $k=3$, either player can avoid a Hamilton cycle, and…
Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…
We consider "Containment": a variation of the graph pursuit game of Cops and Robber in which cops move from edge to adjacent edge, the robber moves from vertex to adjacent vertex (but cannot move along an edge occupied by a cop), and the…
We study two positional games played on hypergraphs, whose edges may be interpreted as winning sets. Two players take turns picking a previously unpicked vertex of the hypergraph. We say a player fills an edge if that player has picked all…
Let $\mathcal{A} = \{A_1, \ldots, A_m\}$ and $\mathcal{B} = \{B_1, \ldots, B_n\}$ be a pair of dual multi-hypergraphs on the common ground set $O = \{o_1, \ldots, o_k\}$. Note that each of them may have embedded or equal edges. An edge is…
Given a hypergraph $\mathcal{H}$, we introduce a new class of evaluation toric codes called edge codes derived from $\mathcal{H}$. We analyze these codes, focusing on determining their basic parameters. We provide estimations for the…
We consider $N$-player games, in continuous time, finite state space and finite time horizon, on a geometrical structure possessing a macroscopic limit in a suitable sense. This geometrical structure breaks the permutation invariance…
We consider a modified random walk which uses unvisited edges whenever possible, and makes a simple random walk otherwise. We call such a walk an edge-process. We assume there is a rule A, which tells the walk which unvisited edge to use…
Turn-based discounted-sum games are two-player zero-sum games played on finite directed graphs. The vertices of the graph are partitioned between player 1 and player 2. Plays are infinite walks on the graph where the next vertex is decided…
Given an impartial combinatorial game G, we create a class of related games (CIS-G) by specifying a finite set of positions in G and forbidding players from moving to those positions (leaving all other game rules unchanged). Such…
A fundamental problem in pattern avoidance is describing the asymptotic behavior of the extremal function and its generalizations. We prove an equivalence between the asymptotics of the graph extremal function for a class of bipartite…
The classical Maker-Breaker positional game is played on a board which is a hypergraph $\mathcal{H}$, with two players, Maker and Breaker, alternately claiming vertices of $\mathcal{H}$ until all the vertices are claimed. When the game…