Related papers: Avoider-Enforcer games played on edge disjoint hyp…
Suppose a Bayesian agent seeks to traverse a graph. Each time she crosses an edge, she pays a price. The first time she reaches a node, there is a payoff. She has an opponent who can reduce the payoffs. This paper uses adversarial risk…
Adversarial attacks on graphs have attracted considerable research interests. Existing works assume the attacker is either (partly) aware of the victim model, or able to send queries to it. These assumptions are, however, unrealistic. To…
We study biased {\em orientation games}, in which the board is the complete graph $K_n$, and Maker and Breaker take turns in directing previously undirected edges of $K_n$. At the end of the game, the obtained graph is a tournament. Maker…
Sidorenko's conjecture states that, for all bipartite graphs $H$, quasirandom graphs contain asymptotically the minimum number of copies of $H$ taken over all graphs with the same order and edge density. While still open for graphs, the…
Zeon algebras have proven to be useful for enumerating structures in graphs, such as paths, trails, cycles, matchings, cliques, and independent sets. In contrast to an ordinary graph, in which each edge connects exactly two vertices, an…
We study Maker/Breaker games on the edges of sparse graphs. Maker and Breaker take turns in claiming previously unclaimed edges of a given graph H. Maker aims to occupy a given target graph G and Breaker tries to prevent Maker from…
We study the Maker-Breaker tournament game played on the edge set of a given graph $G$. Two players, Maker and Breaker claim unclaimed edges of $G$ in turns, and Maker wins if by the end of the game she claims all the edges of a pre-defined…
Combinatorial Game Theory has also been called `additive game theory', whenever the analysis involves sums of independent game components. Such {\em disjunctive sums} invoke comparison between games, which allows abstract values to be…
We study the parameterized complexity of interdiction problems in graphs. For an optimization problem on graphs, one can formulate an interdiction problem as a game consisting of two players, namely, an interdictor and an evader, who…
We study two games proposed by Erd\H{o}s, and one game by Bensmail and Mc Inerney, all sharing a common setup: two players alternately colour edges of a complete graph, or in the biased version, they colour $p$ and $q$ edges respectively on…
In the Localization game played on graphs, a set of cops uses distance probes to identify the location of an invisible robber. We present an extension of the game and its main parameter, the localization number, to directed graphs. We…
We give tolerant testers with sublinear query complexity in the adjacency-list model for Unique Games. Prior tolerant testers required structural assumptions such as expansion or clusterability. For Unique Games, the tester distinguishes…
We survey some recent results on long-standing conjectures regarding Hamilton cycles in directed graphs, oriented graphs and tournaments. We also combine some of these to prove the following approximate result towards Kelly's conjecture on…
In chomp on graphs, two players alternatingly pick an edge or a vertex from a graph. The player that cannot move any more loses. The questions one wants to answer for a given graph are: Which player has a winning strategy? Can a explicit…
The family of Directed Acyclic Graphs as well as some related graphs are analyzed with respect to extremal behavior in relation with the family of intersection graphs for families of boxes with transverse intersection.
We study two biassed Maker-Breaker games played on the complete digraph $\vec{K}_n$. In the strong connectivity game, Maker wants to build a strongly connected subgraph. We determine the asymptotic optimal bias for this game viz.…
We improve the best known upper bound on the number of edges in a unit-distance graph on $n$ vertices for each $n\in\{16,\ldots,30\}$. When $n\leq 21$, our bounds match the best known lower bounds, and we fully enumerate the densest…
We consider combinatorial avoidance and achievement games based on graph Ramsey theory: The players take turns in coloring still uncolored edges of a graph G, each player being assigned a distinct color, choosing one edge per move. In…
We combine the ideas of edge coloring games and asymmetric graph coloring games and define the \emph{$(m,1)$-edge coloring game}, which is alternatively played by two players Maker and Breaker on a finite simple graph $G$ with a set of…
It is shown that every complete n-vertex simple topological graph has at least Omega(n^{1/3}) pairwise disjoint edges, and these edges can be found in polynomial time. This proves a conjecture of Pach and T\'oth.