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Expander graphs play a central role in graph theory and algorithms. With a number of powerful algorithmic tools developed around them, such as the Cut-Matching game, expander pruning, expander decomposition, and algorithms for decremental…

Data Structures and Algorithms · Computer Science 2022-12-12 Julia Chuzhoy

Consider a situation with $n$ agents or players where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not…

Computer Science and Game Theory · Computer Science 2016-09-19 Martin Olsen

We show that for every $\varepsilon > 0$, the degree-$n^\varepsilon$ Sherali-Adams linear program (with $\exp(\tilde{O}(n^\varepsilon))$ variables and constraints) approximates the maximum cut problem within a factor of…

Data Structures and Algorithms · Computer Science 2020-04-20 Samuel B. Hopkins , Tselil Schramm , Luca Trevisan

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

Computer Science and Game Theory · Computer Science 2016-09-12 Tatsuya Iwase , Takahiro Shiga

Whether or not the Sparsest Cut problem admits an efficient $O(1)$-approximation algorithm is a fundamental algorithmic question with connections to geometry and the Unique Games Conjecture. Revisiting spectral algorithms for Sparsest Cut,…

Data Structures and Algorithms · Computer Science 2025-10-01 Tommaso d'Orsi , Chris Jones , Jake Ruotolo , Salil Vadhan , Jiyu Zhang

The results of Raghavendra (2008) show that assuming Khot's Unique Games Conjecture (2002), for every constraint satisfaction problem there exists a generic semi-definite program that achieves the optimal approximation factor. This result…

Computational Complexity · Computer Science 2013-08-12 Anindya De , Elchanan Mossel

In this paper, we prove an almost-optimal hardness for Max $k$-CSP$_R$ based on Khot's Unique Games Conjecture (UGC). In Max $k$-CSP$_R$, we are given a set of predicates each of which depends on exactly $k$ variables. Each variable can…

Computational Complexity · Computer Science 2015-11-23 Pasin Manurangsi , Preetum Nakkiran , Luca Trevisan

Proximity graph-based methods have emerged as a leading paradigm for approximate nearest neighbor (ANN) search in the system community. This paper presents fresh insights into the theoretical foundation of these methods. We describe an…

Data Structures and Algorithms · Computer Science 2025-09-10 Shangqi Lu , Yufei Tao

We show how two techniques from statistical physics can be adapted to solve a variant of the notorious Unique Games problem, potentially opening new avenues towards the Unique Games Conjecture. The variant, which we call Count Unique Games,…

Data Structures and Algorithms · Computer Science 2021-03-05 Matthew Coulson , Ewan Davies , Alexandra Kolla , Viresh Patel , Guus Regts

Cohn and Umans proposed a framework for developing fast matrix multiplication algorithms based on the embedding computation in certain groups algebras. In subsequent work with Kleinberg and Szegedy, they connected this to the search for…

Computational Complexity · Computer Science 2023-01-03 Matthew Anderson , Zongliang Ji , Anthony Yang Xu

An efficient implicit representation of an $n$-vertex graph $G$ in a family $\mathcal{F}$ of graphs assigns to each vertex of $G$ a binary code of length $O(\log n)$ so that the adjacency between every pair of vertices can be determined…

Combinatorics · Mathematics 2021-12-15 Hamed Hatami , Pooya Hatami

We present novel randomized approximation schemes for the Edit Distance (ED) problem and the Longest Common Subsequence (LCS) problem that, for any constant $\epsilon>0$, compute a $(1+\epsilon)$-approximation for ED and a…

Data Structures and Algorithms · Computer Science 2026-04-01 Xiao Mao , Aviad Rubinstein

In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several steps. First an adversary selects a completely satisfiable…

Data Structures and Algorithms · Computer Science 2011-04-20 Alexandra Kolla , Konstantin Makarychev , Yury Makarychev

We prove two main results on how arbitrary linear threshold functions $f(x) = \sign(w\cdot x - \theta)$ over the $n$-dimensional Boolean hypercube can be approximated by simple threshold functions. Our first result shows that every…

Computational Complexity · Computer Science 2009-10-21 Ilias Diakonikolas , Rocco A. Servedio

A $(k,\delta,\epsilon)$-locally decodable code $C: F_{q}^{n} \to F_{q}^{N}$ is an error-correcting code that encodes each message $\vec{x}=(x_{1},x_{2},...,x_{n}) \in F_{q}^{n}$ to $C(\vec{x}) \in F_{q}^{N}$ and has the following property:…

Computational Complexity · Computer Science 2011-09-29 Toshiya Itoh , Yasuhiro Suzuki

The Euler genus of a graph is a fundamental and well-studied parameter in graph theory and topology. Computing it has been shown to be NP-hard by [Thomassen '89 & '93], and it is known to be fixed-parameter tractable. However, the…

Data Structures and Algorithms · Computer Science 2013-11-04 Chandra Chekuri , Anastasios Sidiropoulos

We describe a communication game, and a conjecture about this game, whose proof would imply the well-known Sensitivity Conjecture asserting a polynomial relation between sensitivity and block sensitivity for Boolean functions. The author…

Computational Complexity · Computer Science 2017-06-27 Andrew Drucker

Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…

Machine Learning · Computer Science 2020-09-16 Adam Ibrahim , Waïss Azizian , Gauthier Gidel , Ioannis Mitliagkas

We consider differentiable games where the goal is to find a Nash equilibrium. The machine learning community has recently started using variants of the gradient method (GD). Prime examples are extragradient (EG), the optimistic gradient…

Machine Learning · Computer Science 2020-07-08 Waïss Azizian , Ioannis Mitliagkas , Simon Lacoste-Julien , Gauthier Gidel

In order to obtain the best-known guarantees, algorithms are traditionally tailored to the particular problem we want to solve. Two recent developments, the Unique Games Conjecture (UGC) and the Sum-of-Squares (SOS) method, surprisingly…

Data Structures and Algorithms · Computer Science 2014-05-28 Boaz Barak , David Steurer