Related papers: Making the long code shorter, with applications to…
We present an approximation scheme for minimizing certain Quadratic Integer Programming problems with positive semidefinite objective functions and global linear constraints. This framework includes well known graph problems such as Minimum…
We study the problem of approximating the value of a Unique Game instance in the streaming model. A simple count of the number of constraints divided by $p$, the alphabet size of the Unique Game, gives a trivial $p$-approximation that can…
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well…
We introduce a new technique for designing fixed-parameter algorithms for cut problems, namely randomized contractions. We apply our framework to obtain the first FPT algorithm for the Unique Label Cover problem and new FPT algorithms with…
An approximation algorithm for a constraint satisfaction problem is called robust if it outputs an assignment satisfying a $(1 - f(\epsilon))$-fraction of the constraints on any $(1-\epsilon)$-satisfiable instance, where the loss function…
We prove improved inapproximability results for hypergraph coloring using the low-degree polynomial code (aka, the 'short code' of Barak et. al. [FOCS 2012]) and the techniques proposed by Dinur and Guruswami [FOCS 2013] to incorporate this…
We give tolerant testers with sublinear query complexity in the adjacency-list model for Unique Games. Prior tolerant testers required structural assumptions such as expansion or clusterability. For Unique Games, the tester distinguishes…
We strengthen the notion of "double samplers", first introduced by Dinur and Kaufman [Proc. 58th FOCS, 2017], which are samplers with additional combinatorial properties, and whose existence we prove using high dimensional expanders. The…
We generalize H\r{a}stad's long-code test for projection games and show that it remains complete and sound against entangled provers. Combined with a result of Dong et al. \cite{Dong25}, which establishes that $\MIP^*=\RE$ with…
We construct constant-sized ensembles of linear error-correcting codes over any fixed alphabet that can correct a given fraction of adversarial erasures at rates approaching the Singleton bound arbitrarily closely. We provide several…
We show that $\varepsilon$-additive approximations of the optimal value of fixed-size two-player free games with fixed-dimensional entanglement assistance can be computed in time $\mathrm{poly}(1/\varepsilon)$. This stands in contrast to…
A perfect matching in an undirected graph $G=(V,E)$ is a set of vertex disjoint edges from $E$ that include all vertices in $V$. The perfect matching problem is to decide if $G$ has such a matching. Recently Rothvo{\ss} proved the striking…
This thesis investigates the extent to which the optimal value of a constraint satisfaction problem (CSP) can be approximated by some sentence of fixed point logic with counting (FPC). It is known that, assuming $\mathsf{P} \neq…
While stabilizer tableaus have proven useful as a descriptive tool for additive quantum codes, they otherwise offer little guidance for concrete constructions or algorithm analysis. We introduce a representation of stabilizer codes as…
We present improved deterministic algorithms for approximating shortest paths in the Congested Clique model of distributed computing. We obtain $poly(\log\log n)$-round algorithms for the following problems in unweighted undirected…
We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within…
We give a 2-approximation algorithm for Non-Uniform Sparsest Cut that runs in time $n^{O(k)}$, where $k$ is the treewidth of the graph. This improves on the previous $2^{2^k}$-approximation in time $\poly(n) 2^{O(k)}$ due to Chlamt\'a\v{c}…
We study the computational complexity of approximating the 2->q norm of linear operators (defined as ||A||_{2->q} = sup_v ||Av||_q/||v||_2), as well as connections between this question and issues arising in quantum information theory and…
We consider a randomized algorithm for the unique games problem, using independent multinomial probabilities to assign labels to the vertices of a graph. The expected value of the solution obtained by the algorithm is expressed as a…
Extended non-local games are a generalization of monogamy-of-entanglement games, played by two quantum parties and a quantum referee that performs a measurement on their local quantum system. Along the lines of the NPA hierarchy, the…