English

A Tight and Unified Analysis of Gradient-Based Methods for a Whole Spectrum of Games

Machine Learning 2020-07-08 v5 Optimization and Control Machine Learning

Abstract

We consider differentiable games where the goal is to find a Nash equilibrium. The machine learning community has recently started using variants of the gradient method (GD). Prime examples are extragradient (EG), the optimistic gradient method (OG) and consensus optimization (CO), which enjoy linear convergence in cases like bilinear games, where the standard GD fails. The full benefits of theses relatively new methods are not known as there is no unified analysis for both strongly monotone and bilinear games. We provide new analyses of the EG's local and global convergence properties and use is to get a tighter global convergence rate for OG and CO. Our analysis covers the whole range of settings between bilinear and strongly monotone games. It reveals that these methods converge via different mechanisms at these extremes; in between, it exploits the most favorable mechanism for the given problem. We then prove that EG achieves the optimal rate for a wide class of algorithms with any number of extrapolations. Our tight analysis of EG's convergence rate in games shows that, unlike in convex minimization, EG may be much faster than GD.

Keywords

Cite

@article{arxiv.1906.05945,
  title  = {A Tight and Unified Analysis of Gradient-Based Methods for a Whole Spectrum of Games},
  author = {Waïss Azizian and Ioannis Mitliagkas and Simon Lacoste-Julien and Gauthier Gidel},
  journal= {arXiv preprint arXiv:1906.05945},
  year   = {2020}
}

Comments

Appears in: Proceedings of the 23rd International Conference on Artificial Intelligence and Statistics (AISTATS 2020). 39 pages. Minor modification regarding prior work in comparison to the AISTATS Proceedings