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In the classical balls-and-bins paradigm, where $n$ balls are placed independently and uniformly in $n$ bins, typically the number of bins with at least two balls in them is $\Theta(n)$ and the maximum number of balls in a bin is…

Combinatorics · Mathematics 2010-10-22 Noga Alon , Ori Gurel-Gurevich , Eyal Lubetzky

We consider a natural generalization of an abelian Hidden Subgroup Problem where the subgroups and their cosets correspond to graphs of linear functions over a finite field F with d elements. The hidden functions of the generalized problem…

Quantum Physics · Physics 2008-09-02 Thomas Decker , Jan Draisma , Pawel Wocjan

We show that the unrestricted black-box complexity of the $n$-dimensional XOR- and permutation-invariant LeadingOnes function class is $O(n \log (n) / \log \log n)$. This shows that the recent natural looking $O(n\log n)$ bound is not…

Data Structures and Algorithms · Computer Science 2012-10-25 Benjamin Doerr , Carola Winzen

We study quantum games with correlated noise through a generalized quantization scheme. We investigate the effects of memory on quantum games, such as Prisoner's Dilemma, Battle of the Sexes and Chicken, through three prototype…

Quantum Physics · Physics 2008-07-28 M. Ramzan , Ahmad Nawaz , A. H. Toor , M. K. Khan

Randomized search heuristics such as evolutionary algorithms, simulated annealing, and ant colony optimization are a broadly used class of general-purpose algorithms. Analyzing them via classical methods of theoretical computer science is a…

Neural and Evolutionary Computing · Computer Science 2015-03-18 Benjamin Doerr , Carola Winzen

Counterfactual Regret Minimization (CFR) is an efficient no-regret learning algorithm for decision problems modeled as extensive games. CFR's regret bounds depend on the requirement of perfect recall: players always remember information…

Computer Science and Game Theory · Computer Science 2012-05-04 Marc Lanctot , Richard Gibson , Neil Burch , Martin Zinkevich , Michael Bowling

From the very dawn of the field, search with value functions was a fundamental concept of computer games research. Turing's chess algorithm from 1950 was able to think two moves ahead, and Shannon's work on chess from $1950$ includes an…

Artificial Intelligence · Computer Science 2021-11-12 Martin Schmid

Stochastic games have become a prevalent framework for studying long-term multi-agent interactions, especially in the context of multi-agent reinforcement learning. In this work, we comprehensively investigate the concept of constant-memory…

Computer Science and Game Theory · Computer Science 2025-10-16 Fengming Zhu , Fangzhen Lin

We consider the fundamental problem of prediction with expert advice where the experts are "optimizable": there is a black-box optimization oracle that can be used to compute, in constant time, the leading expert in retrospect at any point…

Machine Learning · Computer Science 2016-01-28 Elad Hazan , Tomer Koren

In the gift exchange game there are n players and n wrapped gifts. When a player's number is called, that person can either choose one of the remaining wrapped gifts, or can "steal" a gift from someone who has already unwrapped it, subject…

Combinatorics · Mathematics 2017-02-06 Moa Apagodu , David Applegate , N. J. A. Sloane , Doron Zeilberger

Mirror games were invented by Garg and Schnieder (ITCS 2019). Alice and Bob take turns (with Alice playing first) in declaring numbers from the set {1,2, ...2n}. If a player picks a number that was previously played, that player loses and…

Computational Complexity · Computer Science 2023-07-14 Roey Magen , Moni Naor

A chessboard has the property that every row and every column has as many white squares as black squares. In this mostly methodological note, we address the problem of counting such rectangular arrays with a fixed (numeric) number of rows,…

Combinatorics · Mathematics 2025-02-07 Robert Dougherty-Bliss , Christoph Koutschan , Natalya Ter-Saakov , Doron Zeilberger

Memory-augmented neural networks consisting of a neural controller and an external memory have shown potentials in long-term sequential learning. Current RAM-like memory models maintain memory accessing every timesteps, thus they do not…

Machine Learning · Computer Science 2019-03-21 Hung Le , Truyen Tran , Svetha Venkatesh

Two-player win/lose games of infinite duration are involved in several disciplines including computer science and logic. If such a game has deterministic winning strategies, one may ask how simple such strategies can get. The answer may…

Computer Science and Game Theory · Computer Science 2020-02-04 Stéphane Le Roux

In a parallel with the 20 questions game, we present a method to determine whether two large language models (LLMs), placed in a black-box context, are the same or not. The goal is to use a small set of (benign) binary questions, typically…

Computation and Language · Computer Science 2024-09-17 Gurvan Richardeau , Erwan Le Merrer , Camilla Penzo , Gilles Tredan

We study probabilistic bit-probe schemes for the membership problem. Given a set A of at most n elements from the universe of size m we organize such a structure that queries of type "Is x in A?" can be answered very quickly. H.Buhrman,…

Data Structures and Algorithms · Computer Science 2011-09-16 Andrei Romashchenko

The information loss paradox for Schwarzschild black holes is examined, using the ADS/CFT correspondence extended to the $M_6 (4,2)$ bulk. It is found that the only option compatible with the preservation of the quantum unitarity is when a…

General Relativity and Quantum Cosmology · Physics 2015-06-25 M. D. Maia

Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…

Computer Science and Game Theory · Computer Science 2024-05-14 Zihui Liang , Bakh Khoussainov , Mingyu Xiao

We analyze the effect of typical, unknown perturbations on the 2D toric code when acting as a quantum memory, incorporating the effects of error correction on read-out. By transforming the system into a 1D transverse Ising model undergoing…

Quantum Physics · Physics 2012-01-04 Alastair Kay

Consider a uniformly random deck consisting of cards labelled by numbers from $1$ through $n$, possibly with repeats. A guesser guesses the top card, after which it is revealed and removed and the game continues. What is the expected number…

Probability · Mathematics 2024-02-26 Jimmy He , Andrea Ottolini