Related papers: Playing Mastermind With Constant-Size Memory
The stable set problem and the graph coloring problem are classes of NP-hard optimization problems on graphs. It is well known that even near-optimal solutions for these problems are difficult to find in polynomial time. The Lov\'asz theta…
In recent work, Amdeberhan and Merca considered the integer partition function $a(n)$ which counts the number of integer partitions of weight $n$ wherein even parts come in only one color (i.e., they are monochromatic), while the odd parts…
In memory-constrained algorithms we have read-only access to the input, and the number of additional variables is limited. In this paper we introduce the compressed stack technique, a method that allows to transform algorithms whose space…
The class of passable games was recently introduced by Selinger as a class of combinatorial games that are suitable for modelling monotone set coloring games such as Hex. In a monotone set coloring game, the players alternately color the…
We study repeated games played by players with bounded computational power, where, in contrast to Abreu and Rubisntein (1988), the memory is costly. We prove a folk theorem: the limit set of equilibrium payoffs in mixed strategies, as the…
Several variations of hat guessing games have been popularly discussed in recreational mathematics. In a typical hat guessing game, after initially coordinating a strategy, each of $n$ players is assigned a hat from a given color set.…
Memory-one strategies are a set of Iterated Prisoner's Dilemma strategies that have been praised for their mathematical tractability and performance against single opponents. This manuscript investigates best response memory-one strategies…
In recent years, two-player zero-sum games with multiple objectives have received a lot of interest as a model for the synthesis of complex reactive systems. In this framework, Player 1 wins if he can ensure that all objectives are…
While Large Language Models (LLMs) excel in reasoning, whether they can sustain persistent latent states remains under-explored. The capacity to maintain and manipulate unexpressed, internal representations-analogous to human working…
Consider the following hat guessing game: $n$ players are placed on $n$ vertices of a graph, each wearing a hat whose color is arbitrarily chosen from a set of $q$ possible colors. Each player can see the hat colors of his neighbors, but…
We study the degree to which a character string, $Q$, leaks details about itself any time it engages in comparison protocols with a strings provided by a querier, Bob, even if those protocols are cryptographically guaranteed to produce no…
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well…
For a given number of colours, $s$, the guessing number of a graph is the base $s$ logarithm of the size of the largest family of colourings of the vertex set of the graph such that the colour of each vertex can be determined from the…
We investigate the transfinite game values arising in infinite chess, providing both upper and lower bounds on the supremum of these values---the omega one of chess---with two senses depending on whether one considers only finite positions…
Capacitated network bargaining games are popular combinatorial games that involve the structure of matchings in graphs. We show that it is always possible to stabilize unit-weight instances of this problem (that is, ensure that they admit a…
In games with imperfect recall, players may forget the sequence of decisions they made in the past. When players also forget whether they have already encountered their current decision point, they are said to be absent-minded. Solving…
Concavity and its refinements underpin tractability in multiplayer games, where players independently choose actions to maximize their own payoffs which depend on other players' actions. In concave games, where players' strategy sets are…
In the permutation Mastermind game, the goal is to uncover a secret permutation $\sigma^\star \colon [n] \to [n]$ by making a series of guesses $\pi_1, \ldots, \pi_T$ which must also be permutations of $[n]$, and receiving as feedback after…
We study a game where one player selects a random function, and the other has to guess that function, and show that with high probability the second player can correctly guess most of the random function. We apply this analysis to…
Continual learning, or lifelong learning, is a formidable current challenge to machine learning. It requires the learner to solve a sequence of $k$ different learning tasks, one after the other, while retaining its aptitude for earlier…