Related papers: Playing Mastermind With Constant-Size Memory
Interactive proof systems whose verifiers are constant-space machines have interesting features that do not have counterparts in the better studied case where the verifiers operate under reasonably large space bounds. The language…
We consider a class of nonlocal games that are related to binary constraint systems (BCSs) in a manner similar to the games implicit in the work of Mermin [N.D. Mermin, "Simple unified form for the major no-hidden-variables theorems," Phys.…
The entropy and information puzzles arising from black holes cannot be resolved if quantum gravity effects remain confined to a microscopic scale. We use concrete computations in nonperturbative string theory to argue for three kinds of…
We reduce the problem of proving a "Boolean Unique Games Conjecture" (with gap 1-delta vs. 1-C*delta, for any C> 1, and sufficiently small delta>0) to the problem of proving a PCP Theorem for a certain non-unique game. In a previous work,…
We consider a card guessing game with complete feedback. A ordered deck of n cards labeled 1 up to n is riffle-shuffled exactly one time. Then, the goal of the game is to maximize the number of correct guesses of the cards, where one after…
We study the problem of finding Stackelberg equilibria in games with a massive number of players. So far, the only known game instances in which the problem is solved in polynomial time are some particular congestion games. However, a…
We study two models of the Majority problem. We are given n balls and an unknown coloring of them with two colors. We can ask sets of balls of size k as queries, and in the so-called General Model the answer to a query shows if all the…
In this work, we introduce a new toolkit for analyzing cloning games, a notion that captures stronger and more quantitative versions of the celebrated quantum no-cloning theorem. This framework allows us to analyze a new cloning game based…
We present a Karchmer-Wigderson game to study the complexity of hazard-free formulas. This new game is both a generalization of the monotone Karchmer-Wigderson game and an analog of the classical Boolean Karchmer-Wigderson game. Therefore,…
One important goal of black-box complexity theory is the development of complexity models allowing to derive meaningful lower bounds for whole classes of randomized search heuristics. Complementing classical runtime analysis, black-box…
We present a simple game model where agents with different memory lengths compete for finite resources. We show by simulation and analytically that an instability exists at a critical memory length, and as a result, different memory lengths…
A puzzle about prisoners trying to identify the color of a hat on their head leads to a version where there are k more hats than prisoners. This generalized puzzle is related to the independence number of the arrangement graph A(m, n) and…
The notion of a \textbf{$\boldsymbol{\mathcal{C}}$-filtered} object, where $\mathcal{C}$ is some (typically small) collection of objects in a Grothendieck category, has become ubiquitous since the solution of the Flat Cover Conjecture…
Large language models (LLMs) achieve good performance on challenging reasoning benchmarks, yet could also make basic reasoning mistakes. This contrasting behavior is puzzling when it comes to understanding the mechanisms behind LLMs'…
First cycle games (FCG) are played on a finite graph by two players who push a token along the edges until a vertex is repeated, and a simple cycle is formed. The winner is determined by some fixed property Y of the sequence of labels of…
String matching is the problem of deciding whether a given $n$-bit string contains a given $k$-bit pattern. We study the complexity of this problem in three settings. Communication complexity. For small $k$, we provide near-optimal upper…
We consider fairness in submodular maximization subject to a knapsack constraint, a fundamental problem with various applications in economics, machine learning, and data mining. In the model, we are given a set of ground elements, each…
Strong Parallel Repetition for Unique Games on Small Set Expanders The strong parallel repetition problem for unique games is to efficiently reduce the 1-delta vs. 1-C*delta gap problem of Boolean unique games (where C>1 is a sufficiently…
Following D.B. Karaguezian, V. Reiner, and M.L. Wachs (Matching Complexes, Bounded Degree Graph Complexes, and Weight Spaces of $GL$-Complexes, Journal of Algebra 2001) we study the connectivity degree and shellability of multiple…
A comparison of escape rates from one and from two holes in an experimental container (e.g. a laser trap) can be used to obtain information about the dynamics inside the container. If this dynamics is simple enough one can hope to obtain…