Related papers: Playing Mastermind With Constant-Size Memory
We address the question whether quantum memory is more powerful than classical memory. In particular, we consider a setting where information about a random n-bit string X is stored in r classical or quantum bits, for r<n, i.e., the stored…
Recently it has been shown that four constant memory, deterministic agents are able to discover the integer lattice if only local, constant-size communication is allowed. Moreover, if the agents' choices are determined with the help of a…
A new inner bound on the capacity region of a general index coding problem is established. Unlike most existing bounds that are based on graph theoretic or algebraic tools, the bound is built on a random coding scheme and optimal decoding,…
Consider a bin containing $n$ balls colored with two colors. In a $k$-query, $k$ balls are selected by a questioner and the oracle's reply is related (depending on the computation model being considered) to the distribution of colors of the…
Prisoner's Dilemma (PD) is a widely studied game that plays an important role in Game Theory. This paper aims at extending PD Tournaments to the case of infinite, finite or infinitesimal payoffs using Sergeyev's Infinity Computing (IC). By…
We consider the following card guessing game with no feedback. An ordered deck of n cards labeled 1 up to n is riffle-shuffled exactly one time. Then, the goal of the game is to maximize the number of correct guesses of the cards. One after…
Often -- for example in war games, strategy video games, and financial simulations -- the game is given to us only as a black-box simulator in which we can play it. In these settings, since the game may have unknown nature action…
It has been shown that the chain of thought (CoT) can enhance the power of large language models (LLMs) to solve certain mathematical reasoning problems. However, the capacity of CoT is still not fully explored. As an important instance,…
This paper examines the integration of computational complexity into game theoretic models. The example focused on is the Prisoner's Dilemma, repeated for a finite length of time. We show that a minimal bound on the players' computational…
The problem of electing a unique leader is central to all distributed systems, including programmable matter systems where particles have constant size memory. In this paper, we present a silent self-stabilising, deterministic, stationary,…
We propose a general framework for modelling and solving deductive games, where one player selects a secret code and the other player strives to discover this code using a minimal number of allowed experiments that reveal some partial…
Encoding data structures store enough information to answer the queries they are meant to support but not enough to recover their underlying datasets. In this paper we give the first encoding data structure for the challenging problem of…
Neural codes are lists of subsets of neurons that fire together. Of particular interest are neurons called place cells, which fire when an animal is in specific, usually convex regions in space. A fundamental question, therefore, is to…
In the context of 2-player zero-sum infinite-duration games played on (potentially infinite) graphs, the memory of an objective is the smallest integer k such that in any game won by Eve, she has a strategy with <= k states of memory. For…
A fundamental challenge in imperfect-information games is that states do not have well-defined values. As a result, depth-limited search algorithms used in single-agent settings and perfect-information games do not apply. This paper…
We analyze the computational complexity of Tetris clearing (determining whether the player can clear an initial board using a given sequence of pieces) and survival (determining whether the player can avoid losing before placing all the…
Most state-of-the-art satisfiability algorithms today are variants of the DPLL procedure augmented with clause learning. The main bottleneck for such algorithms, other than the obvious one of time, is the amount of memory used. In the field…
Transformers have become the go-to architecture for language and vision tasks, yet their theoretical properties, especially memorization capacity, remain elusive. This paper investigates the memorization abilities of multi-head attention…
In this paper, we propose the use of the popular word-based board game Codenames as a suitable benchmark for evaluating the reasoning capabilities of Large Language Models (LLMs). Codenames presents a highly interesting challenge for…
Given an unordered array of $N$ elements drawn from a totally ordered set and an integer $k$ in the range from $1$ to $N$, in the classic selection problem the task is to find the $k$-th smallest element in the array. We study the…