Related papers: A PSPACE-complete Graph Nim
We consider the problem of covering a graph with a given number of induced subgraphs so that the maximum number of vertices in each subgraph is minimized. We prove NP-completeness of the problem, prove lower bounds, and give approximation…
We study the complexity of affine Unique-Games (UG) over globally hypercontractive graphs, which are graphs that are not small set expanders but admit a useful and succinct characterization of all small sets that violate the small-set…
Geometric graphs are a special kind of graph with geometric features, which are vital to model many scientific problems. Unlike generic graphs, geometric graphs often exhibit physical symmetries of translations, rotations, and reflections,…
In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…
A subset of the vertex set of a graph is geodetically convex if it contains every vertex on any shortest path between two elements of the subset. The convex hull of a set of vertices is the smallest convex set containing the set. We study…
A graph drawing in the plane is called an almost embedding if the images of any two non-adjacent simplices (i.e. vertices or edges) are disjoint. Almost embeddings (more precisely, their higher-dimensional analogues) naturally appear in…
In the Binary Networked Public Goods game, every player needs to decide if she participates in a public project whose utility is shared equally by the community. We study the problem of deciding if there exists a pure strategy Nash…
We consider mis\`{e}re Nim as a normal-play game obtained from Nim by removing the terminal position. While explicit formulas are known for the Sprague-Grundy functions of Nim and Welter's game, no explicit formula is known for that of…
Deciding whether a graph can be embedded in a grid using only unit-length edges is NP-complete, even when restricted to binary trees. However, it is not difficult to devise a number of graph classes for which the problem is polynomial, even…
The problem of packing as many subgraphs isomorphic to $H \in \mathcal H$ as possible in a graph for a class $\mathcal H$ of graphs is well studied in the literature. Both vertex-disjoint and edge-disjoint versions are known to be…
Graph similarity search is among the most important graph-based applications, e.g. finding the chemical compounds that are most similar to a query compound. Graph similarity computation, such as Graph Edit Distance (GED) and Maximum Common…
In this paper, we study a combination (called the generalized cyclic Nimhoff) of the cyclic Nimhoff and subtraction games. We give the $\mathcal{G}$-value of the game when all the $\mathcal{G}$-value sequence of subtraction games have a…
For a given finite class of finite graphs H, a graph G is called a realization of H if the neighbourhood of its any vertex induces the subgraph isomorphic to a graph of H. We consider the following problem known as the Generalized…
We propose a modal logic in which counting modalities appear in linear inequalities. We show that each formula can be transformed into an equivalent graph neural network (GNN). We also show that a broad class of GNNs can be transformed…
Graph node embedding aims at learning a vector representation for all nodes given a graph. It is a central problem in many machine learning tasks (e.g., node classification, recommendation, community detection). The key problem in graph…
Embedding a web-scale information network into a low-dimensional vector space facilitates tasks such as link prediction, classification, and visualization. Past research has addressed the problem of extracting such embeddings by adopting…
The undirected edge geography is a two-player combinatorial game on an undirected rooted graph. The players alternatively perform a move consisting of choosing an edge incident to the root vertex, removing the chosen edge, and marking the…
We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers where players must always be able to jump on their turn is…
We consider the pebble game on DAGs with bounded fan-in introduced in [Paterson and Hewitt '70] and the reversible version of this game in [Bennett '89], and study the question of how hard it is to decide exactly or approximately the number…
Combining the the results of A.R. Meyer and L.J. Stockmeyer "The Equivalence Problem for Regular Expressions with Squaring Requires Exponential Space", and K.S. Booth "Isomorphism testing for graphs, semigroups, and finite automata are…