Related papers: A PSPACE-complete Graph Nim
Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we…
Given $n$ piles of tokens and a positive integer $k \leq n$, the game Nim$^1_{n, =k}$ of exact slow $k$-Nim is played as follows. Two players move alternately. In each move, a player chooses exactly $k$ non-empty piles and removes one token…
The connected domination game is a variation of the domination game where the played vertices must form a connected subgraph at all stages of the game. In this paper we prove that deciding whether the game connected domination number is…
We present a general approach connecting biased Maker-Breaker games and problems about local resilience in random graphs. We utilize this approach to prove new results and also to derive some known results about biased Maker-Breaker games.…
In this paper, we investigate the verification of quantized Graph Neural Networks (GNNs), where some fixed-width arithmetic is used to represent numbers. We introduce the linear-constrained validity (LVP) problem for verifying GNNs…
We show that the Minesweeper game is PP-hard, when the object is to locate all mines with the highest probability. When the probability of locating all mines may be infinitesimal, the Minesweeper game is even PSPACE-complete. In our…
We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but…
We will consider P-graph complexes, where P is a cyclic operad. P-graph complexes are natural generalizations of Kontsevich's graph complexes -- for P = the operad for associative algebras it is the complex of ribbon graphs, for P = the…
A sum graph is a finite simple graph whose vertex set is labeled with distinct positive integers such that two vertices are adjacent if and only if the sum of their labels is itself another label. The spum of a graph $G$ is the minimum…
We show that Mis\`ere Partizan Arc Kayles is PSPACE-complete on planar graphs via a reduction from Bounded Two-Player Constraint Logic. Furthermore, we show how to embed our gadgets onto the square and triangular grids. In order to clearly…
We compare to different extensions of the ancient game of nim: Moore's nim$(n, \leq k)$ and exact nim$(n, = k)$. Given integers $n$ and $k$ such that $0 < k \leq n$, we consider $n$ piles of stones. Two players alternate turns. By one move…
We relate the Sierpinski triangle and the game of Nim. We begin by defining both a new high-dimensional analog of the Sierpinski triangle and a natural geometric interpretation of the losing positions in Nim, and then, in a new result, show…
We study algorithmic complexity of solving subtraction games in a~fixed dimension with a finite difference set. We prove that there exists a game in this class such that any algorithm solving the game runs in exponential time. Also we prove…
We introduce a new abstract graph game, Swap Planarity, where the goal is to reach a state without edge intersections and a move consists of swapping the locations of two vertices connected by an edge. We analyze this puzzle game using…
We study \emph{partial-information} two-player turn-based games on graphs with omega-regular objectives, when the partial-information player has \emph{limited memory}. Such games are a natural formalization for reactive synthesis when the…
Reeb graphs are simple topological descriptors with applications in many areas like topological data analysis and computational geometry. Despite their prevalence, visualization of Reeb graphs has received less attention. In this paper, we…
We introduce Multiplicative Modular Nim (MuM), a variant of Nim in which the traditional nim-sum is replaced by heap-size multiplication modulo m. We establish a complete theory for this game, beginning with a direct, Bouton-style analysis…
Aim: Present a systematic development of part of the theory of combinatorial games from the ground up. Approach: Computational complexity. Combinatorial games are completely determined; the questions of interest are efficiencies of…
Message-passing neural networks (MPNNs) have been successfully applied to representation learning on graphs in a variety of real-world applications. However, two fundamental weaknesses of MPNNs' aggregators limit their ability to represent…
Neighbour embeddings (NE) allow the representation of high dimensional datasets into lower dimensional spaces and are often used in data visualisation. In practice, accelerated approximations are employed to handle very large datasets.…