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We introduce a graph partitioning problem motivated by computational topology and propose two algorithms that produce approximate solutions. Specifically, given a weighted, undirected graph $G$ and a positive integer $k$, we desire to find…

Combinatorics · Mathematics 2019-07-04 Abdel-Rahman Madkour , Phillip Nadolny , Matthew Wright

This paper shows that P = NP = PSPACE. It also tackles Graph Isomorphism.

Computational Complexity · Computer Science 2022-12-13 Latif Salum

This paper introduces a new probabilistic architecture called Sum-Product Graphical Model (SPGM). SPGMs combine traits from Sum-Product Networks (SPNs) and Graphical Models (GMs): Like SPNs, SPGMs always enable tractable inference using a…

Machine Learning · Statistics 2017-08-23 Mattia Desana , Christoph Schnörr

The (generalized & expanded) Sierpinski graph, S(n,m), and the Hamming graph have the same set of vertices (n-tuples from the set {0,1,...,m-1}. The edges of both are (unordered) pairs of vertices. Each set of edges is defined by a…

Combinatorics · Mathematics 2016-09-23 Lawrence Hueston Harper

The game domination number is a graph invariant that arises from a game, which is related to graph domination in a similar way as the game chromatic number is related to graph coloring. In this paper we show that verifying whether the game…

Combinatorics · Mathematics 2016-06-20 Boštjan Brešar , Paul Dorbec , Sandi Klavžar , Gašper Košmrlj , Gabriel Renault

Let $\mathcal{D}$ be a set of straight-line segments in the plane, potentially crossing, and let $c$ be a positive integer. We denote by $P$ the union of the endpoints of the straight-line segments of $\mathcal{D}$ and of the intersection…

Computational Geometry · Computer Science 2022-09-07 Jonas Cleve , Nicolas Grelier , Kristin Knorr , Maarten Löffler , Wolfgang Mulzer , Daniel Perz

In this paper, we define two operations, neighbourhood m-splitting hypergraph $NS_m(\mathscr{G}^*)$ and non-neighbourhood splitting hypergraph $NNS(\mathscr{G}^*)$, and obtain several properties of their adjacency spectrum. We also estimate…

Combinatorics · Mathematics 2024-05-28 Liya Jess Kurian , Chithra A.

In this article, we study directed graphs (digraphs) with a coloring constraint due to Von Neumann and related to Nim-type games. This is equivalent to the notion of kernels of digraphs, which appears in numerous fields of research such as…

Combinatorics · Mathematics 2012-02-06 Cyril Banderier , Jean-Marie Le Bars , Vlady Ravelomanana

We consider the problem of partitioning a graph into a non-fixed number of non-overlapping subgraphs of maximum density. The density of a partition is the sum of the densities of the subgraphs, where the density of a subgraph is its average…

Computational Complexity · Computer Science 2022-02-17 Cristina Bazgan , Katrin Casel , Pierre Cazals

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

Computational Complexity · Computer Science 2012-02-06 Nathanaël Fijalkow , Florian Horn

The presented material continues the previous article (arxiv:1007.1059) and also is devoted to the equivalent conversion between the graphs. The examining of the transformation of the vertex graphs into the edge graphs (together with the…

General Mathematics · Mathematics 2012-10-24 Leonid Malinin , Natalia Malinina

We show that several reconfiguration problems known to be PSPACE-complete remain so even when limited to graphs of bounded bandwidth. The essential step is noticing the similarity to very limited string rewriting systems, whose ability to…

Computational Complexity · Computer Science 2014-05-06 Marcin Wrochna

The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…

Computer Science and Game Theory · Computer Science 2013-11-15 R. Samal , T. Valla

Hive is an abstract strategy game played on a table with hexagonal pieces. First published in 2001, it was and continues to be highly popular among both casual and competitive players. In this paper, we show that for a suitably generalized…

Computational Complexity · Computer Science 2026-05-20 Daniël Andel , Benjamin Rin

Graph-based algorithms have demonstrated state-of-the-art performance in the nearest neighbor search (NN-Search) problem. These empirical successes urge the need for theoretical results that guarantee the search quality and efficiency of…

Machine Learning · Computer Science 2023-03-14 Anshumali Shrivastava , Zhao Song , Zhaozhuo Xu

We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, even in very restrictive settings, determining whether a game has a pure Nash Equilibrium is NP-hard, while deciding whether a game has a…

Computer Science and Game Theory · Computer Science 2013-07-19 G. Gottlob , G. Greco , F. Scarcello

Many NP-hard graph problems become easy for some classes of graphs. For example, coloring is easy for bipartite graphs, but NP-hard in general. So we can ask question like when does a hard problem become easy? What is the minimum…

Computational Complexity · Computer Science 2025-08-11 Syed Mujtaba Hassan , Shahid Hussain , Abdul Samad

We study hedonic coalition formation games in which cooperation among the players is restricted by a graph structure: a subset of players can form a coalition if and only if they are connected in the given graph. We investigate the…

Computer Science and Game Theory · Computer Science 2016-03-22 Ayumi Igarashi , Edith Elkind

Simplifying graphs is a very applicable problem in numerous domains, especially in computational geometry. Given a geometric graph and a threshold, the minimum-complexity graph simplification asks for computing an alternative graph of…

Computational Geometry · Computer Science 2021-11-05 Omrit Filtser , Majid Mirzanezhad , Carola Wenk

A move in the game of nim consists of taking any positive number of tokens from a single pile. Suppose we add the class of moves of taking a nonnegative number of tokens jointly from all the piles. We give a complete answer to the question…

Combinatorics · Mathematics 2007-05-23 Uri Blass , Aviezri S. Fraenkel , Romina Guelman
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