Related papers: A PSPACE-complete Graph Nim
Given a graph $G$, a set $S$ of vertices in $G$ is a general position set if no triple of vertices from $S$ lie on a common shortest path in $G$. The general position achievement/avoidance game is played on a graph $G$ by players A and B…
Zeon algebras have proven to be useful for enumerating structures in graphs, such as paths, trails, cycles, matchings, cliques, and independent sets. In contrast to an ordinary graph, in which each edge connects exactly two vertices, an…
Graph embeddings deal with injective maps from a given simple, undirected graph $G=(V,E)$ into a metric space, such as $\mathbb{R}^n$ with the Euclidean metric. This concept is widely studied in computer science, see \cite{ge1}, but also…
The partition of graphs into "nice" subgraphs is a central algorithmic problem with strong ties to matching theory. We study the partitioning of undirected graphs into same-size stars, a problem known to be NP-complete even for the case of…
We introduce GSimCNN (Graph Similarity Computation via Convolutional Neural Networks) for predicting the similarity score between two graphs. As the core operation of graph similarity search, pairwise graph similarity computation is a…
The semi-random graph process is a single-player game that begins with an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then adaptively selects a vertex…
We introduce the game of Surrounding Cops and Robbers on a graph, as a variant of the original game of Cops and Robbers. In contrast to the original game in which the cops win by occupying the same vertex as the robber, they now win by…
In this paper, we analyze the mis\`ere versions of two impartial combinatorial games: k-Bounded Greedy Nim and Greedy Nim. We present a complete solution to both games by showing necessary and sufficient conditions for a position to be…
We consider a generalization of the classical game of $NIM$ called hypergraph $NIM$. Given a hypergraph $\cH$ on the ground set $V = \{1, \ldots, n\}$ of $n$ piles of stones, two players alternate in choosing a hyperedge $H \in \cH$ and…
We analyze the Sprague-Grundy functions for a class of almost disjoint selective compound games played on Nim heaps. Surprisingly, we find that these functions behave chaotically for smaller Sprague-Grundy values of each component game yet…
Planar graphs can be represented as intersection graphs of different types of geometric objects in the plane, e.g., circles (Koebe, 1936), line segments (Chalopin \& Gon{\c{c}}alves, 2009), \textsc{L}-shapes (Gon{\c{c}}alves et al, 2018).…
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special classes of graphs such as those with bounded treewidth. It…
In the graph sharing game, two players share a connected graph $G$ with non-negative weights assigned to the vertices, claiming and collecting the vertices of $G$ one by one, while keeping the set of all claimed vertices connected through…
The Surjective Homomorphism problem is to test whether a given graph G called the guest graph allows a vertex-surjective homomorphism to some other given graph H called the host graph. The bijective and injective homomorphism problems can…
The subset sum problem is one of the simplest and most fundamental NP-hard problems in combinatorial optimization. We consider two extensions of this problem: The subset sum problem with digraph constraint (SSG) and subset sum problem with…
Let $S=\{K_{1,3},K_3,P_4\}$ be the set of connected graphs of size 3. We study the problem of partitioning the edge set of a graph $G$ into graphs taken from any non-empty $S'\subseteq S$. The problem is known to be NP-complete for any…
Let $G=(V,E)$ be a finite, connected graph. We consider a greedy selection of vertices: given a list of vertices $x_1, \dots, x_k$, take $x_{k+1}$ to be any vertex maximizing the sum of distances to the existing vertices and iterate: we…
We describe PNim and RNim, two variants of Nim in which piles of tokens are replaced with integer partitions or hyperrectangles. In PNim, the players choose one of the integer partitions and remove a positive number of rows or a positive…
A new combinatorial game is given. It generalizes both Substraction and Nim. It is proved the computation of Nash equilibrium points in this new game is NP-hard.
Temporal graphs extend ordinary graphs with discrete time that affects the availability of edges. We consider solving games played on temporal graphs where one player aims to explore the graph, i.e., visit all vertices. The complexity…