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The goal of this paper is to take a single 2D image of a scene and recover the 3D structure in terms of a small set of factors: a layout representing the enclosing surfaces as well as a set of objects represented in terms of shape and pose.…

Computer Vision and Pattern Recognition · Computer Science 2018-04-25 Shubham Tulsiani , Saurabh Gupta , David Fouhey , Alexei A. Efros , Jitendra Malik

We propose the first algorithm for non-rigid 2D-to-3D shape matching, where the input is a 2D shape represented as a planar curve and a 3D shape represented as a surface; the output is a continuous curve on the surface. We cast the problem…

Computer Vision and Pattern Recognition · Computer Science 2022-01-24 Zorah Lähner , Emanuele Rodolà , Frank R. Schmidt , Michael M. Bronstein , Daniel Cremers

Representing a 3D shape with a set of primitives can aid perception of structure, improve robotic object manipulation, and enable editing, stylization, and compression of 3D shapes. Existing methods either use simple parametric primitives…

Computer Vision and Pattern Recognition · Computer Science 2023-03-06 Xianghao Xu , Paul Guerrero , Matthew Fisher , Siddhartha Chaudhuri , Daniel Ritchie

We tackle the problem of automatically reconstructing a complete 3D model of a scene from a single RGB image. This challenging task requires inferring the shape of both visible and occluded surfaces. Our approach utilizes viewer-centered,…

Computer Vision and Pattern Recognition · Computer Science 2019-08-28 Daeyun Shin , Zhile Ren , Erik B. Sudderth , Charless C. Fowlkes

Human-like generalization in open-world remains a fundamental challenge for robotic manipulation. Existing learning-based methods, including reinforcement learning, imitation learning, and vision-language-action-models (VLAs), often…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Jingjing Wang , Zhengdong Hong , Chong Bao , Yuke Zhu , Junhan Sun , Guofeng Zhang

Reconstructing a 3D object from a 2D image is a well-researched vision problem, with many kinds of deep learning techniques having been tried. Most commonly, 3D convolutional approaches are used, though previous work has shown…

Computer Vision and Pattern Recognition · Computer Science 2023-02-17 Rohan Agarwal , Wei Zhou , Xiaofeng Wu , Yuhan Li

Current 3D reconstruction methods typically generate outputs in the form of voxels, point clouds, or meshes. However, each of these formats has inherent limitations, such as rough surfaces and distorted structures. Additionally, these data…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Hong-Bin Yang

The question of representation of 3D geometry is of vital importance when it comes to leveraging the recent advances in the field of machine learning for geometry processing tasks. For common unstructured surface meshes state-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2018-09-28 Isaak Lim , Alexander Dielen , Marcel Campen , Leif Kobbelt

We introduce the first method for generating Vector Displacement Maps (VDMs): parameterized, detailed geometric stamps commonly used in 3D modeling. Given a single input image, our method first generates multi-view normal maps and then…

Graphics · Computer Science 2025-03-18 Yuezhi Yang , Qimin Chen , Vladimir G. Kim , Siddhartha Chaudhuri , Qixing Huang , Zhiqin Chen

In graph learning, maps between graphs and their subgraphs frequently arise. For instance, when coarsening or rewiring operations are present along the pipeline, one needs to keep track of the corresponding nodes between the original and…

Machine Learning · Computer Science 2023-02-01 Marco Pegoraro , Riccardo Marin , Arianna Rampini , Simone Melzi , Luca Cosmo , Emanuele Rodolà

Most 3D neural networks are trained from scratch owing to the lack of large-scale labeled 3D datasets. In this paper, we present a novel 3D pretraining method by leveraging 2D networks learned from rich 2D datasets. We propose the…

Computer Vision and Pattern Recognition · Computer Science 2021-12-28 Yueh-Cheng Liu , Yu-Kai Huang , Hung-Yueh Chiang , Hung-Ting Su , Zhe-Yu Liu , Chin-Tang Chen , Ching-Yu Tseng , Winston H. Hsu

This paper proposed a new methodology for machine learning in 2-dimensional space (2-D ML) in inline coordinates. It is a full machine learning approach that does not require to deal with n-dimensional data in n-dimensional space. It allows…

Machine Learning · Computer Science 2021-07-06 Boris Kovalerchuk , Hoang Phan

We present an all-passive, transformable optical mapping (ATOM) near-eye display based on the "human-centric design" principle. By employing a diffractive optical element, a distorted grating, the ATOM display can project different portions…

Applied Physics · Physics 2018-09-18 Wei Cui , Liang Gao

The choice of data representation is a key factor in the success of deep learning in geometric tasks. For instance, DUSt3R recently introduced the concept of viewpoint-invariant point maps, generalizing depth prediction and showing that all…

Computer Vision and Pattern Recognition · Computer Science 2025-08-15 Ben Kaye , Tomas Jakab , Shangzhe Wu , Christian Rupprecht , Andrea Vedaldi

3D reconstruction is a technique used in computer vision which has a wide range of applications in areas like object recognition, city modelling, virtual reality, physical simulations, video games and special effects. Previously, to perform…

Computer Vision and Pattern Recognition · Computer Science 2017-10-06 Saed Khawaldeh , Tajwar Abrar Aleef , Usama Pervaiz , Vu Hoang Minh , Yeman Brhane Hagos

We suggest a method to directly deep-learn light transport, i. e., the mapping from a 3D geometry-illumination-material configuration to a shaded 2D image. While many previous learning methods have employed 2D convolutional neural networks…

Graphics · Computer Science 2019-07-02 Pedro Hermosilla , Sebastian Maisch , Tobias Ritschel , Timo Ropinski

In this paper, we investigate crossing-free 3D morphs between planar straight-line drawings. We show that, for any two (not necessarily topologically equivalent) planar straight-line drawings of an $n$-vertex planar graph, there exists a…

Computational Geometry · Computer Science 2025-03-03 Kevin Buchin , Will Evans , Fabrizio Frati , Irina Kostitsyna , Maarten Löffler , Tim Ophelders , Alexander Wolff

Pixel art is a popular artistic style adopted in the gaming industry, and nowadays, it is often accompanied by modern rendering techniques. One example is dynamic lighting for the game sprites, for which normal mapping defines how the light…

Graphics · Computer Science 2022-12-20 Rodrigo D. Moreira , Flávio Coutinho , Luiz Chaimowicz

Simplification is one of the fundamental operations used in geoinformation science (GIS) to reduce size or representation complexity of geometric objects. Although different simplification methods can be applied depending on one's purpose,…

Computational Geometry · Computer Science 2020-01-17 Joon-Seok Kim , Carola Wenk

We introduce a model that learns to convert simple hand drawings into graphics programs written in a subset of \LaTeX. The model combines techniques from deep learning and program synthesis. We learn a convolutional neural network that…

Artificial Intelligence · Computer Science 2018-10-30 Kevin Ellis , Daniel Ritchie , Armando Solar-Lezama , Joshua B. Tenenbaum