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Related papers: A Very Simple Approach for 3-D to 2-D Mapping

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Motion planning in modified environments is a challenging task, as it compounds the innate difficulty of the motion planning problem with a changing environment. This renders some algorithmic methods such as probabilistic roadmaps less…

3D reconstruction from 2D images is a central problem in computer vision. Recent works have been focusing on reconstruction directly from a single image. It is well known however that only one image cannot provide enough information for…

Computer Vision and Pattern Recognition · Computer Science 2019-01-25 Jhony K. Pontes , Chen Kong , Anders Eriksson , Clinton Fookes , Sridha Sridharan , Simon Lucey

We demonstrate how interactive, three-dimensional (3-d) scientific visualizations can be efficiently interchanged between a variety of mediums. Through the use of an appropriate interchange format, and a unified interaction interface, we…

Astrophysics · Physics 2009-11-13 C. J. Fluke , D. G. Barnes , N. T. Jones

We propose a method for reconstructing 3D shapes from 2D sketches in the form of line drawings. Our method takes as input a single sketch, or multiple sketches, and outputs a dense point cloud representing a 3D reconstruction of the input…

Computer Vision and Pattern Recognition · Computer Science 2017-10-02 Zhaoliang Lun , Matheus Gadelha , Evangelos Kalogerakis , Subhransu Maji , Rui Wang

Template 3D shapes are useful for many tasks in graphics and vision, including fitting observation data, analyzing shape collections, and transferring shape attributes. Because of the variety of geometry and topology of real-world shapes,…

Computer Vision and Pattern Recognition · Computer Science 2019-04-16 Kyle Genova , Forrester Cole , Daniel Vlasic , Aaron Sarna , William T. Freeman , Thomas Funkhouser

We present Reverse Projection, a novel projective texture mapping technique for painting a decal directly to the texture of a 3D object. Designed to be used in games, this technique works in real-time. By using projection techniques that…

Computer Vision and Pattern Recognition · Computer Science 2024-01-12 Adrian Xuan Wei Lim , Lynnette Hui Xian Ng , Conor Griffin , Nicholas Kyger , Faraz Baghernezhad

Reconstruction of a 3D shape from a single 2D image is a classical computer vision problem, whose difficulty stems from the inherent ambiguity of recovering occluded or only partially observed surfaces. Recent methods address this challenge…

Computer Vision and Pattern Recognition · Computer Science 2020-02-04 Yuan Yao , Nico Schertler , Enrique Rosales , Helge Rhodin , Leonid Sigal , Alla Sheffer

Based on the characterization of the polyconvex envelope of isotropic functions by their signed singular value representations, we propose a simple algorithm for the numerical approximation of the polyconvex envelope. Instead of operating…

Numerical Analysis · Mathematics 2023-07-31 Timo Neumeier , Malte A. Peter , Daniel Peterseim , David Wiedemann

Researchers have now achieved great success on dealing with 2D images using deep learning. In recent years, 3D computer vision and Geometry Deep Learning gain more and more attention. Many advanced techniques for 3D shapes have been…

Graphics · Computer Science 2020-04-16 Yun-Peng Xiao , Yu-Kun Lai , Fang-Lue Zhang , Chunpeng Li , Lin Gao

Autonomous robots are increasingly playing key roles as support platforms for human operators in high-risk, dangerous applications. To accomplish challenging tasks, an efficient human-robot cooperation and understanding is required. While…

Recovering the 3D shape of transparent objects using a small number of unconstrained natural images is an ill-posed problem. Complex light paths induced by refraction and reflection have prevented both traditional and deep multiview stereo…

Computer Vision and Pattern Recognition · Computer Science 2020-07-24 Zhengqin Li , Yu-Ying Yeh , Manmohan Chandraker

This paper presents new mappings of 2D and 3D geometrical transformation on the MorphoSys (M1) reconfigurable computing (RC) prototype [2]. This improves the system performance as a graphics accelerator [1-5]. Three algorithms are mapped…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-04-30 Issam Damaj , Suhaib Majzoub , Hassan Diab

This paper presents a simple yet powerful method for 3D human mesh reconstruction from a single RGB image. Most recently, the non-local interactions of the whole mesh vertices have been effectively estimated in the transformer while the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-20 Jeonghwan Kim , Mi-Gyeong Gwon , Hyunwoo Park , Hyukmin Kwon , Gi-Mun Um , Wonjun Kim

Sketches are the most abstract 2D representations of real-world objects. Although a sketch usually has geometrical distortion and lacks visual cues, humans can effortlessly envision a 3D object from it. This suggests that sketches encode…

Computer Vision and Pattern Recognition · Computer Science 2022-01-20 Jiayun Wang , Jierui Lin , Qian Yu , Runtao Liu , Yubei Chen , Stella X. Yu

This paper describes new techniques for learning atlas-like representations of 3D surfaces, i.e. homeomorphic transformations from a 2D domain to surfaces. Compared to prior work, we propose two major contributions. First, instead of…

Computational Geometry · Computer Science 2022-06-14 Theo Deprelle , Thibault Groueix , Noam Aigerman , Vladimir G. Kim , Mathieu Aubry

An important aspect of intelligence is the ability to adapt to a novel task without any direct experience (zero-shot), based on its relationship to previous tasks. Humans can exhibit this cognitive flexibility. By contrast, models that…

Machine Learning · Computer Science 2021-03-17 Andrew K. Lampinen , James L. McClelland

This paper focuses on intuitive and direct off-line robot programming from a CAD drawing running on a common 3-D CAD package. It explores the most suitable way to represent robot motion in a CAD drawing, how to automatically extract such…

Robotics · Computer Science 2013-09-10 Pedro Neto , Nuno Mendes

Graph exploration and editing are still mostly considered independently and systems to work with are not designed for todays interactive surfaces like smartphones, tablets or tabletops. When developing a system for those modern devices that…

Human-Computer Interaction · Computer Science 2015-06-26 Stefan Gladisch , Ulrike Kister , Christian Tominski , Raimund Dachselt , Heidrun Schumann

We present simple models of trajectories in space, both in 2D and in 3D. The first examples, which model bicircular moves in the same direction, are classical curves (epicycloids, etc.). Then, we explore bicircular moves in reverse…

Computational Geometry · Computer Science 2024-01-25 Thierry Dana-Picard , Matias Tejera , Eva Ulbrich

The Abel transform is a mathematical operation that transforms a cylindrically symmetric three-dimensional (3D) object into its two-dimensional (2D) projection. The inverse Abel transform reconstructs the 3D object from the 2D projection.…