We propose the first algorithm for non-rigid 2D-to-3D shape matching, where the input is a 2D shape represented as a planar curve and a 3D shape represented as a surface; the output is a continuous curve on the surface. We cast the problem as finding the shortest circular path on the product 3-manifold of the surface and the curve. We prove that the optimal matching can be computed in polynomial time with a (worst-case) complexity of O(mn2log(n)), where m and n denote the number of vertices on the template curve and the 3D shape respectively. We also demonstrate that in practice the runtime is essentially linear in m⋅n making it an efficient method for shape analysis and shape retrieval. Quantitative evaluation confirms that the method provides excellent results for sketch-based deformable 3D shape retrieval.
@article{arxiv.1601.06070,
title = {Efficient Globally Optimal 2D-to-3D Deformable Shape Matching},
author = {Zorah Lähner and Emanuele Rodolà and Frank R. Schmidt and Michael M. Bronstein and Daniel Cremers},
journal= {arXiv preprint arXiv:1601.06070},
year = {2022}
}
Comments
Extended chapter of conference paper in IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2016 to be published in Shape Analysis: Euclidean, Discrete and Algebraic Geometric Methods by Springer