Related papers: Polynomial-Space Approximation of No-Signaling Pro…
The class of languages having polynomial-time classical or quantum interactive proof systems ($\mathsf{IP}$ or $\mathsf{QIP}$, respectively) is identical to $\mathsf{PSPACE}$. We show that $\mathsf{PSPACE}$ (and so $\mathsf{QIP}$) is subset…
Interactive proofs (IP) model a world where a verifier delegates computation to an untrustworthy prover, verifying the prover's claims before accepting them. IP protocols have applications in areas such as verifiable computation…
Non-signaling strategies are a generalization of quantum strategies that have been studied in physics over the past three decades. Recently, they have found applications in theoretical computer science, including to proving…
We show that the value of a general two-prover quantum game cannot be computed by a semi-definite program ofvpolynomial size (unless P=NP), a method that has been successful in more restricted quantum games. More precisely, we show that…
Using the measurement-based quantum computation model, we construct interactive proofs with non-communicating quantum provers and a classical verifier. Our construction gives interactive proofs for all languages in BQP with a polynomial…
We consider the problem of how a trusted, but computationally bounded agent (a 'verifier') can learn to interact with one or more powerful but untrusted agents ('provers') in order to solve a given task. More specifically, we study the case…
Streaming interactive proofs (SIPs) enable a space-bounded algorithm with one-pass access to a massive stream of data to verify a computation that requires large space, by communicating with a powerful but untrusted prover. This work…
Using the measurement-based quantum computation model, we construct interactive proofs with non-communicating quantum provers and a classical verifier. Our construction gives interactive proofs for all languages in BQP with a polynomial…
We examine the power of silent constant-space probabilistic verifiers that watch asymmetric debates (where one side is unable to see some of the messages of the other) between two deterministic provers, and try to determine who is right. We…
Following an early work of Dwork and Stockmeyer on interactive proof systems whose verifiers are two-way probabilistic finite automata, the authors initiated in 2004 a study on the computational power of quantum interactive proof systems…
There are two kinds of systems that programming language researchers use for their work. Semantics engineering tools let them interactively explore their definitions, while proof assistants can be used to check the proofs of their…
We study the class of languages, denoted by $\MIP[k, 1-\epsilon, s]$, which have $k$-prover games where each prover just sends a \emph{single} bit, with completeness $1-\epsilon$ and soundness error $s$. For the case that $k=1$ (i.e., for…
Distributed certification is a set of mechanisms that allows an all-knowing prover to convince the units of a communication network that the network's state has some desired property, such as being 3-colorable or triangle-free. Classical…
We show that interactive protocols between a prover and a verifier, a well-known tool of complexity theory, can be used in practice to certify the correctness of automated reasoning tools. Theoretically, interactive protocols exist for all…
We present three protocols for verifying all languages: (i) For any unary (binary) language, there is a log-space (linear-space) interactive proof system (IPS); (ii) for any language, there is a constant-space weak-IPS (the non-members may…
In multi-prover interactive proofs (MIPs), the verifier is usually non-adaptive. This stems from an implicit problem which we call ``contamination'' by the verifier. We make explicit the verifier contamination problem, and identify a…
We prove that, assuming the exponential time hypothesis, finding an \epsilon-approximately optimal symmetric signaling scheme in a two-player zero-sum game requires quasi-polynomial time. This is tight by [Cheng et al., FOCS'15] and…
The foundation of zero-knowledge is the simulator: a weak machine capable of pretending to be a weak verifier talking with all-powerful provers. To achieve this, simulators need some kind of advantage such as the knowledge of a trapdoor. In…
We use a recently discovered constrained de Finetti reduction (aka "Post-Selection Lemma") to study the parallel repetition of multi-player non-local games under no-signalling strategies. Since the technique allows us to reduce general…
We prove a strong limitation on the ability of entangled provers to collude in a multiplayer game. Our main result is the first nontrivial lower bound on the class MIP* of languages having multi-prover interactive proofs with entangled…