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Zero-knowledge and multi-prover systems are both central notions in classical and quantum complexity theory. There is, however, little research in quantum multi-prover zero-knowledge systems. This paper studies complexity-theoretical…

Quantum Physics · Physics 2019-03-01 Yusuke Kinoshita

We initiate the study of quantum Interactive Oracle Proofs (qIOPs), a generalization of both quantum Probabilistically Checkable Proofs and quantum Interactive Proofs, as well as a quantum analogue of classical Interactive Oracle Proofs. In…

Computational Complexity · Computer Science 2026-01-22 Baocheng Sun , Thomas Vidick

We give a new theoretical solution to a leading-edge experimental challenge, namely to the verification of quantum computations in the regime of high computational complexity. Our results are given in the language of quantum interactive…

Quantum Physics · Physics 2018-06-25 Anne Broadbent

The widely held belief that BQP strictly contains BPP raises fundamental questions: Upcoming generations of quantum computers might already be too large to be simulated classically. Is it possible to experimentally test that these systems…

Quantum Physics · Physics 2008-11-18 Dorit Aharonov , Michael Ben-Or , Elad Eban

The LCF tradition of interactive theorem proving, which was started by Milner in the 1970-ies, appears to be tied to the classic READ-EVAL-PRINT-LOOP of sequential and synchronous evaluation of prover commands. We break up this loop and…

Logic in Computer Science · Computer Science 2013-07-09 Makarius Wenzel

We prove that the complexity class QIP, which consists of all problems having quantum interactive proof systems, is contained in PSPACE. This containment is proved by applying a parallelized form of the matrix multiplicative weights update…

Quantum Physics · Physics 2009-08-03 Rahul Jain , Zhengfeng Ji , Sarvagya Upadhyay , John Watrous

In classical complexity theory, the two definitions of probabilistically checkable proofs -- the constraint satisfaction and the nonlocal games version -- are computationally equal in power. In the quantum setting, the situation is far less…

Quantum Physics · Physics 2024-03-21 Anand Natarajan , Chinmay Nirkhe

Training models through self-play alone (without any human data) has been a longstanding goal in AI, but its effectiveness for training large language models remains unclear, particularly in code generation where rewards based on unit tests…

Artificial Intelligence · Computer Science 2025-12-23 Alex Wilf , Pranjal Aggarwal , Bryan Parno , Daniel Fried , Louis-Philippe Morency , Paul Pu Liang , Sean Welleck

Interactive theorem provers have been used extensively to reason about various software/hardware systems and mathematical theorems. The key challenge when using an interactive prover is finding a suitable sequence of proof steps that will…

Logic in Computer Science · Computer Science 2014-05-15 Thomas Gransden , Neil Walkinshaw , Rajeev Raman

On a single-input-single-out (SISO) interference channel (IC), conventional non-cooperative strategies encourage players selfishly maximizing their transmit data rates, neglecting the deficit of performance caused by and to other players.…

Information Theory · Computer Science 2012-05-30 Zuleita Ho , Eduard Jorswieck

This paper introduces quantum analogues of non-interactive perfect and statistical zero-knowledge proof systems. Similar to the classical cases, it is shown that sharing randomness or entanglement is necessary for non-trivial protocols of…

Quantum Physics · Physics 2007-05-23 Hirotada Kobayashi

Local simultaneous state discrimination (LSSD) is a recently introduced problem in quantum information processing. Its classical version is a non-local game played by non-communicating players against a referee. Based on a known probability…

Interactive proof systems whose verifiers are constant-space machines have interesting features that do not have counterparts in the better studied case where the verifiers operate under reasonably large space bounds. The language…

Computational Complexity · Computer Science 2025-12-17 M. Utkan Gezer , A. C. Cem Say

We consider the natural extension of two-player nonlocal games to an arbitrary number of players. An important question for such nonlocal games is their behavior under parallel repetition. For two-player nonlocal games, it is known that…

Quantum Physics · Physics 2014-12-15 Harry Buhrman , Serge Fehr , Christian Schaffner

Strategic interactions often take place in an environment rife with uncertainty. As a result, the equilibrium of a game is intimately related to the information available to its players. The \emph{signaling problem} abstracts the task faced…

Computer Science and Game Theory · Computer Science 2014-10-14 Yu Cheng , Ho Yee Cheung , Shaddin Dughmi , Shanghua Teng

Let Alice and Bob be able to make local quantum measurements and communicate classically. The set of mathematically consistent joint probability assignments (``states'') for such measurements is properly larger than the set of…

Quantum Physics · Physics 2007-05-23 Howard Barnum , Christopher A. Fuchs , Joseph M. Renes , Alexander Wilce

Traditional proof systems involve a resource-bounded verifier communicating with a powerful (but untrusted) prover. Distributed verifier proof systems are a new family of proof models that involve a network of verifier nodes communicating…

Computational Complexity · Computer Science 2020-05-22 Nagaganesh Jaladanki , Wilson Wu

Reinforcement Learning (RL) traditionally relies on scalar reward signals, limiting its ability to leverage the rich semantic knowledge often available in real-world tasks. In contrast, humans learn efficiently by combining numerical…

Quantum information and computation provide a fascinating twist on the notion of proofs in computational complexity theory. For instance, one may consider a quantum computational analogue of the complexity class \class{NP}, known as QMA, in…

Quantum Physics · Physics 2016-10-07 Thomas Vidick , John Watrous

Single-switch scanning systems allow nonspeaking individuals with motor disabilities to communicate by triggering a single switch (e.g., raising an eye brow). A problem with current single-switch scanning systems is that while they result…

Human-Computer Interaction · Computer Science 2018-01-01 Emli-Mari Nel , Per Ola Kristensson , David J. C. MacKay