Honest signaling in zero-sum games is hard, and lying is even harder
Computer Science and Game Theory
2017-04-20 v3 Data Structures and Algorithms
Abstract
We prove that, assuming the exponential time hypothesis, finding an \epsilon-approximately optimal symmetric signaling scheme in a two-player zero-sum game requires quasi-polynomial time. This is tight by [Cheng et al., FOCS'15] and resolves an open question of [Dughmi, FOCS'14]. We also prove that finding a multiplicative approximation is NP-hard. We also introduce a new model where a dishonest signaler may publicly commit to use one scheme, but post signals according to a different scheme. For this model, we prove that even finding a (1-2^{-n})-approximately optimal scheme is NP-hard.
Keywords
Cite
@article{arxiv.1510.04991,
title = {Honest signaling in zero-sum games is hard, and lying is even harder},
author = {Aviad Rubinstein},
journal= {arXiv preprint arXiv:1510.04991},
year = {2017}
}