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Related papers: On the Complexity of Deciding Degeneracy in Games

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We prove that it is NP-complete to decide whether a given string can be factored into palindromes that are each unique in the factorization.

Formal Languages and Automata Theory · Computer Science 2020-12-15 Hideo Bannai , Travis Gagie , Shunsuke Inenaga , Juha Karkkainen , Dominik Kempa , Marcin Piatkowski , Simon J. Puglisi , Shiho Sugimoto

We show that the problem of checking if a given nondeterministic parity automaton simulates another given nondeterministic parity automaton is NP-hard. We then adapt the techniques used for this result to show that the problem of checking…

Formal Languages and Automata Theory · Computer Science 2026-05-28 Keya Prakash

Without further ado, we present the P_3-game. The P_3-game is decidable for elementary classes of graphs such as paths and cycles. From an algorithmic point of view, the connected P_3-game is fascinating. We show that the connected P_3-game…

Discrete Mathematics · Computer Science 2016-08-19 Wing-Kai Hon , Ton Kloks , Fu-Hong Liu , Hsiang-Hsuan Liu , Tao-Ming Wang

Network games provide a powerful framework for modeling agent interactions in networked systems, where players are represented by nodes in a graph and their payoffs depend on the actions taken by their neighbors. Extending the framework of…

Optimization and Control · Mathematics 2025-12-17 Constantin Ickstadt , Thorsten Theobald , Elias Tsigaridas , Antonios Varvitsiotis

Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwanger, this concept can be soundly extended to infinite games…

Computer Science and Game Theory · Computer Science 2014-01-24 Romain Brenguier , Jean-François Raskin , Mathieu Sassolas

The rank of a bimatrix game is defined as the rank of the sum of the payoff matrices of the two players. The rank of a game is known to impact both the most suitable computation methods for determining a solution and the expressive power of…

Computer Science and Game Theory · Computer Science 2021-01-22 Joseph L. Heyman , Abhishek Gupta

Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be…

Computer Science and Game Theory · Computer Science 2014-04-22 Neil Burch , Michael Johanson , Michael Bowling

Determining a Nash equilibrium in a $2$-player non-zero sum game is known to be PPAD-hard (Chen and Deng (2006), Chen, Deng and Teng (2009)). The problem, even when restricted to win-lose bimatrix games, remains PPAD-hard (Abbott, Kane and…

Computer Science and Game Theory · Computer Science 2010-11-01 Samir Datta , Nagarajan Krishnamurthy

We study the computational complexity of an important property of simple, regular and weighted games, which is decisiveness. We show that this concept can naturally be represented in the context of hypergraph theory, and that decisiveness…

Computer Science and Game Theory · Computer Science 2013-07-10 Andreas Polyméris , Fabián Riquelme

In this paper we study the complexity of strategic argumentation for dialogue games. A dialogue game is a 2-player game where the parties play arguments. We show how to model dialogue games in a skeptical, non-monotonic formalism, and we…

Logic in Computer Science · Computer Science 2013-12-17 Guido Governatori , Francesco Olivieri , Simone Scannapieco , Antonino Rotolo , Matteo Cristani

We introduce a new non-degeneracy condition at infinity for a real or a mixed polynomial mapping $F$ which allows us to approximate its bifurcation locus in terms of certain Newton polyhedra. We derive a sufficiency result for the Jacobian…

Algebraic Geometry · Mathematics 2014-03-07 Y. Chen , L. R. G. Dias , M. Tibar

Schmidt's game is a powerful tool for studying properties of certain sets which arise in Diophantine approximation theory, number theory, and dynamics. Recently, many new results have been proven using this game. In this paper we address…

Logic · Mathematics 2019-02-20 Lior Fishman , Tue Ly , David S. Simmons

This paper analyses Escard\'o and Oliva's generalisation of selection functions over a strong monad from a game-theoretic perspective. We focus on the case of the nondeterminism (finite nonempty powerset) monad $\mathcal{P}$. We use these…

Computer Science and Game Theory · Computer Science 2019-04-16 Joe Bolt , Jules Hedges , Philipp Zahn

In this paper, we first devise two algorithms to determine whether or not a bimatrix game has a strategically equivalent zero-sum game. If so, we propose an algorithm that computes the strategically equivalent zero-sum game. If a given…

Computer Science and Game Theory · Computer Science 2021-08-12 Jianzong Pi , Joseph L. Heyman , Abhishek Gupta

We introduce and study the class of semidefinite games, which generalizes bimatrix games and finite $N$-person games, by replacing the simplex of the mixed strategies for each player by a slice of the positive semidefinite cone in the space…

Optimization and Control · Mathematics 2024-05-21 Constantin Ickstadt , Thorsten Theobald , Elias Tsigaridas

We propose a new determinacy hypothesis for transfinite games, use the hypothesis to extend the perfect set theorem, prove relationships between various determinacy hypotheses, expose inconsistent versions of determinacy, and provide a…

Logic · Mathematics 2016-12-16 Dmytro Taranovsky

We show that the higher-order matching problem is decidable using a game-theoretic argument.

Logic in Computer Science · Computer Science 2015-07-01 Colin Stirling

In this paper I study the natural selection between two games to determine, which game will dominate in the community as a result of natural selection. The formalization of this question in the form of a parametrized game and the…

Populations and Evolution · Quantitative Biology 2024-09-25 Georgiy Karev

Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…

Computer Science and Game Theory · Computer Science 2015-07-29 Dietmar Berwanger , Anup Basil Mathew

We explore the complexity of nucleolus computation in b-matching games on bipartite graphs. We show that computing the nucleolus of a simple b-matching game is NP-hard even on bipartite graphs of maximum degree 7. We complement this with…

Computer Science and Game Theory · Computer Science 2025-10-15 Jochen Koenemann , Justin Toth , Felix Zhou