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200 papers

Human conversation involves language, speech, and visual cues, with each medium providing complementary information. For instance, speech conveys a vibe or tone not fully captured by text alone. While multimodal LLMs focus on generating…

Human-Computer Interaction · Computer Science 2025-09-19 Taesoo Kim , Yongsik Jo , Hyunmin Song , Taehwan Kim

Role-playing games (RPGs) provide players with a rich, interactive world to explore. Dialogue serves as the primary means of communication between developers and players, manifesting in various forms such as guides, NPC interactions, and…

Computation and Language · Computer Science 2024-07-31 Navapat Nananukul , Wichayaporn Wongkamjan

Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperative scripting language which is then compiled to relational…

Databases · Computer Science 2009-09-15 Benjamin Sowell , Alan Demers , Johannes Gehrke , Nitin Gupta , Haoyuan Li , Walker White

Industrial robotics is characterized by sophisticated mechanical components and highly-developed real-time control algorithms. However, the efficient use of robotic systems is very much limited by existing proprietary programming methods.…

Robotics · Computer Science 2013-03-28 Andreas Angerer , Remi Smirra , Alwin Hoffmann , Andreas Schierl , Michael Vistein , Wolfgang Reif

Designing pacing for video games presents a unique set of challenges. Due to their interactivity, non-linearity, and narrative nature, many aspects must be coordinated and considered simultaneously. In addition, games are often developed in…

Human-Computer Interaction · Computer Science 2024-08-28 Julian Geheeb , Daniel Dyrda , Sebastian Geheeb

Some robots can interact with humans using natural language, and identify service requests through human-robot dialog. However, few robots are able to improve their language capabilities from this experience. In this paper, we develop a…

Robotics · Computer Science 2019-11-14 Saeid Amiri , Sujay Bajracharya , Cihangir Goktolga , Jesse Thomason , Shiqi Zhang

Current vision and language tasks usually take complete visual data (e.g., raw images or videos) as input, however, practical scenarios may often consist the situations where part of the visual information becomes inaccessible due to…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Ye Zhu , Yu Wu , Yi Yang , Yan Yan

Developing systems that can synthesize natural and life-like motions for simulated characters has long been a focus for computer animation. But in order for these systems to be useful for downstream applications, they need not only produce…

Machine Learning · Computer Science 2023-02-01 Jordan Juravsky , Yunrong Guo , Sanja Fidler , Xue Bin Peng

Recent advancements in Large Language Models (LLMs) have significantly enhanced conversational agents, making them applicable to various fields (e.g., education, entertainment). Despite their progress, the evaluation of the agents often…

Computation and Language · Computer Science 2025-09-29 Jiho Kim , Woosog Chay , Hyeonji Hwang , Daeun Kyung , Hyunseung Chung , Eunbyeol Cho , Yeonsu Kwon , Yohan Jo , Edward Choi

Collaboration is an integral part of human dialogue. Typical task-oriented dialogue games assign asymmetric roles to the participants, which limits their ability to elicit naturalistic role-taking in collaboration and its negotiation. We…

Computation and Language · Computer Science 2025-05-22 Isidora Jeknić , David Schlangen , Alexander Koller

We introduce DrawTalking, an approach to building and controlling interactive worlds by sketching and speaking while telling stories. It emphasizes user control and flexibility, and gives programming-like capability without requiring code.…

Human-Computer Interaction · Computer Science 2024-08-07 Karl Toby Rosenberg , Rubaiat Habib Kazi , Li-Yi Wei , Haijun Xia , Ken Perlin

A picture is worth a thousand words, thus, it is crucial for conversational agents to understand, perceive, and effectively respond with pictures. However, we find that directly employing conventional image generation techniques is…

Computation and Language · Computer Science 2024-02-09 Xiaowen Sun , Jiazhan Feng , Yuxuan Wang , Yuxuan Lai , Xingyu Shen , Dongyan Zhao

Conversational question answering systems often rely on semantic parsing to enable interactive information retrieval, which involves the generation of structured database queries from a natural language input. For information-seeking…

Computation and Language · Computer Science 2024-01-04 Phillip Schneider , Manuel Klettner , Kristiina Jokinen , Elena Simperl , Florian Matthes

For creative tasks, programmers face a choice: Use a GUI and sacrifice flexibility, or write code and sacrifice ergonomics? To obtain both flexibility and ease of use, a number of systems have explored a workflow that we call…

Human-Computer Interaction · Computer Science 2019-08-13 Brian Hempel , Justin Lubin , Ravi Chugh

Dialogue games are two-player logic games between a Proponent who puts forward a logical formula A as valid or true and an Opponent who disputes this. An advantage of the dialogical approach is that it is a uniform framework from which…

Logic · Mathematics 2014-01-07 Jesse Alama , Sara Uckelman

In this paper, we use a large-scale play scripts dataset to propose the novel task of theatrical cue generation from dialogues. Using over one million lines of dialogue and cues, we approach the problem of cue generation as a controlled…

Computation and Language · Computer Science 2021-12-15 Alara Dirik , Hilal Donmez , Pinar Yanardag

An intelligent dialogue system in a multi-turn setting should not only generate the responses which are of good quality, but it should also generate the responses which can lead to long-term success of the dialogue. Although, the current…

Computation and Language · Computer Science 2023-01-12 Anant Khandelwal

Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…

Human-Computer Interaction · Computer Science 2025-07-03 Braden Roper , William Thompson , Chris Weaver

End-to-end generation-based approaches have been investigated and applied in task-oriented dialogue systems. However, in industrial scenarios, existing methods face the bottlenecks of controllability (e.g., domain-inconsistent responses,…

Computation and Language · Computer Science 2023-04-04 Yuncheng Hua , Xiangyu Xi , Zheng Jiang , Guanwei Zhang , Chaobo Sun , Guanglu Wan , Wei Ye

Creating visual 3D sensing characters that interact with AI peers and virtual environments can be a difficult task for those with less experience in using learning algorithms or creating visual environments to execute an agent-based…

Graphics · Computer Science 2023-01-06 João Rodrigues , Rui Nóbrega