Related papers: SimDialog: A visual game dialog editor
Non-verbal behavior is essential for embodied agents like social robots, virtual avatars, and digital humans. Existing behavior authoring approaches including keyframe animation and motion capture are too expensive to use when there are…
In this paper, we build a visual dialogue dataset, named InfoVisDial, which provides rich informative answers in each round even with external knowledge related to the visual content. Different from existing datasets where the answer is…
The use of applications on computers, smartphones, and tablets has been considerably simplied thanks to interactive and dynamic graphical interfaces coupled with the mouse and touch screens. It is no longer necessary to be a computer…
The paper presents a software tool for analysis and interactive engagement in various logical reasoning tasks. A first feature of the program consists in providing an interface for working with logic-specific repositories of formal…
Dialogue games are a two-player semantics for a variety of logics, including intuitionistic and classical logic. Dialogues can be viewed as a kind of analytic calculus not unlike tableaux. Can dialogue games be an effective foundation for…
Generating realistic and interactive dynamics of traffic participants according to specific instruction is critical for street scene simulation. However, there is currently a lack of a comprehensive method that generates realistic dynamics…
We have developed a Prolog visualization system that is intended to support Prolog programming education. The system uses Logichart diagrams to visualize Prolog programs. The Logichart diagram is designed to visualize the Prolog execution…
Building dialogue systems requires a large corpus of annotated dialogues. Such datasets are usually created via crowdsourcing, which is expensive and time-consuming. In this paper, we propose \textsc{Dialogic}, a novel dialogue simulation…
NPCs in traditional games are often limited by static dialogue trees and a single platform for interaction. To overcome these constraints, this study presents a prototype system that enables large language model (LLM)-powered NPCs to…
Text animation serves as an expressive medium, transforming static communication into dynamic experiences by infusing words with motion to evoke emotions, emphasize meanings, and construct compelling narratives. Crafting animations that are…
Data visualizations and narratives are often integrated to convey data stories effectively. Among various data storytelling formats, data videos have been garnering increasing attention. These videos provide an intuitive interpretation of…
In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…
A prevailing paradigm in neural text generation is one-shot generation, where text is produced in a single step. The one-shot setting is inadequate, however, when the constraints the user wishes to impose on the generated text are dynamic,…
Large Language Models (LLMs) have become increasingly integral to enhancing developer productivity, particularly in code generation, comprehension, and repair tasks. However, fine-tuning these models with high-quality, real-world data is…
Video games, just like any other media have both explicit and implicit messages, and they can have impact on physical and mental health of the users. These impacts can be positive or negative. The impacts, the implications and the meanings…
In order to take up the challenge of realising user-adaptive system behaviour, we present an extension for the existing OwlSpeak Dialogue Manager which enables the handling of dynamically created dialogue actions. This leads to an increase…
Interactive visualization can support fluid exploration but is often limited to predetermined tasks. Scripting can support a vast range of queries but may be more cumbersome for free-form exploration. Embedding interactive visualization in…
Dialogue models falter in noisy, multi-speaker environments, often producing irrelevant responses and awkward turn-taking. We present AV-Dialog, the first multimodal dialog framework that uses both audio and visual cues to track the target…
Empathetic dialogue is a human-like behavior that requires the perception of both affective factors (e.g., emotion status) and cognitive factors (e.g., cause of the emotion). Besides concerning emotion status in early work, the latest…
Diagrams are widely used in teaching computer science courses. They are useful in subjects such as automata and formal languages, data structures, etc. These diagrams, often drawn by students during exams or assignments, vary in structure,…