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Related papers: SimDialog: A visual game dialog editor

200 papers

Non-verbal behavior is essential for embodied agents like social robots, virtual avatars, and digital humans. Existing behavior authoring approaches including keyframe animation and motion capture are too expensive to use when there are…

Human-Computer Interaction · Computer Science 2021-08-11 Youngwoo Yoon , Keunwoo Park , Minsu Jang , Jaehong Kim , Geehyuk Lee

In this paper, we build a visual dialogue dataset, named InfoVisDial, which provides rich informative answers in each round even with external knowledge related to the visual content. Different from existing datasets where the answer is…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Bingbing Wen , Zhengyuan Yang , Jianfeng Wang , Zhe Gan , Bill Howe , Lijuan Wang

The use of applications on computers, smartphones, and tablets has been considerably simplied thanks to interactive and dynamic graphical interfaces coupled with the mouse and touch screens. It is no longer necessary to be a computer…

Human-Computer Interaction · Computer Science 2025-11-21 Michel Adam , Patrice Frison , Moncef Daoud , Sabine Letellier Zarshenas

The paper presents a software tool for analysis and interactive engagement in various logical reasoning tasks. A first feature of the program consists in providing an interface for working with logic-specific repositories of formal…

Computers and Society · Computer Science 2015-07-15 Ştefan Minică

Dialogue games are a two-player semantics for a variety of logics, including intuitionistic and classical logic. Dialogues can be viewed as a kind of analytic calculus not unlike tableaux. Can dialogue games be an effective foundation for…

Logic · Mathematics 2014-05-09 Jesse Alama

Generating realistic and interactive dynamics of traffic participants according to specific instruction is critical for street scene simulation. However, there is currently a lack of a comprehensive method that generates realistic dynamics…

Computer Vision and Pattern Recognition · Computer Science 2024-12-13 Yuxi Wei , Jingbo Wang , Yuwen Du , Dingju Wang , Liang Pan , Chenxin Xu , Yao Feng , Bo Dai , Siheng Chen

We have developed a Prolog visualization system that is intended to support Prolog programming education. The system uses Logichart diagrams to visualize Prolog programs. The Logichart diagram is designed to visualize the Prolog execution…

Programming Languages · Computer Science 2009-03-25 Yoshihiro Adachi

Building dialogue systems requires a large corpus of annotated dialogues. Such datasets are usually created via crowdsourcing, which is expensive and time-consuming. In this paper, we propose \textsc{Dialogic}, a novel dialogue simulation…

Computation and Language · Computer Science 2023-06-07 Zekun Li , Wenhu Chen , Shiyang Li , Hong Wang , Jing Qian , Xifeng Yan

NPCs in traditional games are often limited by static dialogue trees and a single platform for interaction. To overcome these constraints, this study presents a prototype system that enables large language model (LLM)-powered NPCs to…

Human-Computer Interaction · Computer Science 2025-04-22 Li Song

Text animation serves as an expressive medium, transforming static communication into dynamic experiences by infusing words with motion to evoke emotions, emphasize meanings, and construct compelling narratives. Crafting animations that are…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Zichen Liu , Yihao Meng , Hao Ouyang , Yue Yu , Bolin Zhao , Daniel Cohen-Or , Huamin Qu

Data visualizations and narratives are often integrated to convey data stories effectively. Among various data storytelling formats, data videos have been garnering increasing attention. These videos provide an intuitive interpretation of…

Human-Computer Interaction · Computer Science 2023-08-10 Leixian Shen , Yizhi Zhang , Haidong Zhang , Yun Wang

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

Physics Education · Physics 2014-01-28 Ian D. Beatty

A prevailing paradigm in neural text generation is one-shot generation, where text is produced in a single step. The one-shot setting is inadequate, however, when the constraints the user wishes to impose on the generated text are dynamic,…

Computation and Language · Computer Science 2020-10-27 Felix Faltings , Michel Galley , Gerold Hintz , Chris Brockett , Chris Quirk , Jianfeng Gao , Bill Dolan

Large Language Models (LLMs) have become increasingly integral to enhancing developer productivity, particularly in code generation, comprehension, and repair tasks. However, fine-tuning these models with high-quality, real-world data is…

Software Engineering · Computer Science 2024-12-12 Xiaoyun Liang , Jingyi Ren , Jiayi Qi , Chao Peng , Bo Jiang

Video games, just like any other media have both explicit and implicit messages, and they can have impact on physical and mental health of the users. These impacts can be positive or negative. The impacts, the implications and the meanings…

Software Engineering · Computer Science 2021-04-13 Mohammad Reza Besharati , Mohammad Izadi

In order to take up the challenge of realising user-adaptive system behaviour, we present an extension for the existing OwlSpeak Dialogue Manager which enables the handling of dynamically created dialogue actions. This leads to an increase…

Human-Computer Interaction · Computer Science 2019-07-02 Juliana Miehle , Louisa Pragst , Wolfgang Minker , Stefan Ultes

Interactive visualization can support fluid exploration but is often limited to predetermined tasks. Scripting can support a vast range of queries but may be more cumbersome for free-form exploration. Embedding interactive visualization in…

Dialogue models falter in noisy, multi-speaker environments, often producing irrelevant responses and awkward turn-taking. We present AV-Dialog, the first multimodal dialog framework that uses both audio and visual cues to track the target…

Computation and Language · Computer Science 2025-11-17 Tuochao Chen , Bandhav Veluri , Hongyu Gong , Shyamnath Gollakota

Empathetic dialogue is a human-like behavior that requires the perception of both affective factors (e.g., emotion status) and cognitive factors (e.g., cause of the emotion). Besides concerning emotion status in early work, the latest…

Computation and Language · Computer Science 2023-02-24 Yushan Qian , Bo Wang , Ting-En Lin , Yinhe Zheng , Ying Zhu , Dongming Zhao , Yuexian Hou , Yuchuan Wu , Yongbin Li

Diagrams are widely used in teaching computer science courses. They are useful in subjects such as automata and formal languages, data structures, etc. These diagrams, often drawn by students during exams or assignments, vary in structure,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Ethan Young , Zichun Wang , Aiden Taylor , Chance Jewell , Julian Myers , Satya Sri Rajiteswari Nimmagadda , Anthony White , Aniruddha Maiti , Ananya Jana