English

Character Simulation Using Imitation Learning With Game Engine Physics

Graphics 2023-01-06 v1 Human-Computer Interaction

Abstract

Creating visual 3D sensing characters that interact with AI peers and virtual environments can be a difficult task for those with less experience in using learning algorithms or creating visual environments to execute an agent-based simulation. In this paper, the use of game engines as a tool to create and execute graphic simulations with 3D sensing characters is being explored with plugins such as ML-Agents for the Unity3D game engine. This allows the simulation of agents using off-the-shelf algorithms and using the game engine's motor for the visualizations of these agents. We explore the use of these tools to create visual bots for games, and teach them how to play the game until they reach a level where they can serve as adversaries for real-life players in interactive games.

Keywords

Cite

@article{arxiv.2301.02123,
  title  = {Character Simulation Using Imitation Learning With Game Engine Physics},
  author = {João Rodrigues and Rui Nóbrega},
  journal= {arXiv preprint arXiv:2301.02123},
  year   = {2023}
}

Comments

4 pages, 3 figures, short paper accepted and presented at ICGI 2022, https://gpcg.pt/icgi2022/program/#session4

R2 v1 2026-06-28T08:03:56.684Z