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We propose a novel model to address the task of Visual Dialog which exhibits complex dialog structures. To obtain a reasonable answer based on the current question and the dialog history, the underlying semantic dependencies between dialog…

Computer Vision and Pattern Recognition · Computer Science 2019-05-30 Zilong Zheng , Wenguan Wang , Siyuan Qi , Song-Chun Zhu

We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…

Artificial Intelligence · Computer Science 2025-05-07 Eric Zhou , Shreyas Basavatia , Moontashir Siam , Zexin Chen , Mark O. Riedl

In this paper, we propose a new drag and drop interaction technique for graphs. We designed this interaction to support analysis in complex multidimensional and temporal graphs. The drag and drop interaction is enhanced with an intuitive…

Human-Computer Interaction · Computer Science 2019-02-06 Benjamin Renoust , Haolin Ren , Guy Melançon

Conversational AI tools that can generate and discuss clinically correct radiology reports for a given medical image have the potential to transform radiology. Such a human-in-the-loop radiology assistant could facilitate a collaborative…

Computer Vision and Pattern Recognition · Computer Science 2025-05-08 Chantal Pellegrini , Ege Özsoy , Benjamin Busam , Nassir Navab , Matthias Keicher

We develop a high-quality multi-turn dialog dataset, DailyDialog, which is intriguing in several aspects. The language is human-written and less noisy. The dialogues in the dataset reflect our daily communication way and cover various…

Computation and Language · Computer Science 2017-10-12 Yanran Li , Hui Su , Xiaoyu Shen , Wenjie Li , Ziqiang Cao , Shuzi Niu

Human face-to-face conversation is an ideal model for human-computer dialogue. One of the major features of face-to-face communication is its multiplicity of communication channels that act on multiple modalities. To realize a natural…

cmp-lg · Computer Science 2008-02-03 Katashi Nagao , Akikazu Takeuchi

Building Task-Oriented Dialogue (TOD) systems that generalize across different tasks remains a challenging problem. Data-driven approaches often struggle to transfer effectively to unseen tasks. While recent schema-based TOD frameworks…

Computation and Language · Computer Science 2026-04-21 Radin Shayanfar , Chu Fei Luo , Rohan Bhambhoria , Samuel Dahan , Xiaodan Zhu

Large Language Models (LLMs) have enabled Multi-Agent Systems (MASs) where agents interact through natural language to solve complex tasks or simulate multi-party dialogues. Recent work on LLM-based MASs has mainly focused on architecture…

Computation and Language · Computer Science 2026-01-09 Yuxiao Ye , Yiming Zhang , Yiran Ma , Huiyuan Xie , Huining Zhu , Zhiyuan Liu

API search involves finding components in an API that are relevant to a programming task. For example, a programmer may need a function in a C library that opens a new network connection, then another function that sends data across that…

Software Engineering · Computer Science 2021-07-27 Zachary Eberhart , Collin McMillan

Humans communicate with graphical sketches apart from symbolic languages. Primarily focusing on the latter, recent studies of emergent communication overlook the sketches; they do not account for the evolution process through which symbolic…

Computation and Language · Computer Science 2023-02-27 Shuwen Qiu , Sirui Xie , Lifeng Fan , Tao Gao , Jungseock Joo , Song-Chun Zhu , Yixin Zhu

Despite end-to-end neural systems making significant progress in the last decade for task-oriented as well as chit-chat based dialogue systems, most dialogue systems rely on hybrid approaches which use a combination of rule-based, retrieval…

Computation and Language · Computer Science 2021-05-07 Ashish Shrivastava , Kaustubh Dhole , Abhinav Bhatt , Sharvani Raghunath

Automated game balancing has often focused on single-agent scenarios. In this paper we present a tool for balancing multi-player games during game design. Our approach requires a designer to construct an intuitive graphical representation…

Artificial Intelligence · Computer Science 2020-10-05 Daniel Hernandez , Charles Takashi Toyin Gbadamosi , James Goodman , James Alfred Walker

This paper describes the ongoing development of a conversational interaction concept that allows visually impaired users to easily create and edit text documents on mobile devices using mainly voice input. In order to verify the concept, a…

Human-Computer Interaction · Computer Science 2023-01-09 Alireza Darvishy , Hans-Peter Hutter , Edin Beljulji , Zeno Heeb

We introduce GamePlot, an LLM-powered assistant that supports game designers in crafting immersive narratives for turn-based games, and allows them to test these games through a collaborative game play and refine the plot throughout the…

Computation and Language · Computer Science 2024-11-06 Seyed Hossein Alavi , Weijia Xu , Nebojsa Jojic , Daniel Kennett , Raymond T. Ng , Sudha Rao , Haiyan Zhang , Bill Dolan , Vered Shwartz

Intent detection and identification from multi-turn dialogue has become a widely explored technique in conversational agents, for example, voice assistants and intelligent customer services. The conventional approaches typically cast the…

Artificial Intelligence · Computer Science 2023-10-19 Zengguang Hao , Jie Zhang , Binxia Xu , Yafang Wang , Gerard de Melo , Xiaolong Li

Decoding strategies play a crucial role in natural language generation systems. They are usually designed and evaluated in open-ended text-only tasks, and it is not clear how different strategies handle the numerous challenges that…

Computation and Language · Computer Science 2022-10-25 Amit Kumar Chaudhary , Alex J. Lucassen , Ioanna Tsani , Alberto Testoni

This paper describes the MMS-Player, an open source software able to synthesise sign language animations from a novel sign language representation format called MMS (MultiModal Signstream). The MMS enhances gloss-based representations by…

Graphics · Computer Science 2025-07-23 Fabrizio Nunnari , Shailesh Mishra , Patrick Gebhard

We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several…

Computation and Language · Computer Science 2022-03-22 Wanshui Li , Yifan Bai , Jiaxuan Lu , Kexin Yi

Hedonic games are meant to model how coalitions of people form and break apart in the real world. However, it is difficult to run simulations when everything must be done by hand on paper. We present an online software that allows fast and…

Multiagent Systems · Computer Science 2017-07-26 Luke Harold Miles

The most commonly used interface between a video game and the human user is a handheld "game controller", "game pad", or in some occasions an "arcade stick." Directional pads, analog sticks and buttons - both digital and analog - are linked…

Human-Computer Interaction · Computer Science 2021-05-04 Florian Mihola
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