We introduce DrawTalking, an approach to building and controlling interactive worlds by sketching and speaking while telling stories. It emphasizes user control and flexibility, and gives programming-like capability without requiring code. An early open-ended study with our prototype shows that the mechanics resonate and are applicable to many creative-exploratory use cases, with the potential to inspire and inform research in future natural interfaces for creative exploration and authoring.
@article{arxiv.2401.05631,
title = {DrawTalking: Building Interactive Worlds by Sketching and Speaking},
author = {Karl Toby Rosenberg and Rubaiat Habib Kazi and Li-Yi Wei and Haijun Xia and Ken Perlin},
journal= {arXiv preprint arXiv:2401.05631},
year = {2024}
}
Comments
25 pages, 27 figures; Matching version accepted at UIST 2024