Related papers: The Complexity of Node Blocking for Dags
Let $(X, \mathcal{F})$ be a hypergraph. The Maker-Breaker game on $(X, \mathcal{F})$ is a combinatorial game between two players, Maker and Breaker. Beginning with Maker, the players take turns claiming vertices from $X$ that have not yet…
This paper considers a class of two-player zero-sum games on directed graphs whose vertices are equipped with random payoffs of bounded support known by both players. Starting from a fixed vertex, players take turns to move a token along…
Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…
Let $S$ be a connected graph which contains an induced path of $n-1$ vertices, where $n$ is the order of $S.$ We consider a puzzle on $S$. A configuration of the puzzle is simply an $n$-dimensional column vector over $\{0, 1\}$ with…
A graph vertex-subset problem defines which subsets of the vertices of an input graph are feasible solutions. We view a feasible solution as a set of tokens placed on the vertices of the graph. A reconfiguration variant of a vertex-subset…
We define and give results on the game NecklaceNim NN($n$,$k$) which is PathNim PN($n$,$k$) with an additional move allowed on the end vertices. This game arises as a sub-game in the context of solving CircularNim CN($n$,$k$) when $k-2$…
This work is concerned with the study of the Game of Graph Nim -- a class of two-player combinatorial games -- on graphs with $4$ edges. To each edge of such a graph is assigned a positive-integer-valued edge-weight, and during each round…
In this paper we introduce and study {\em all-pay bidding games}, a class of two player, zero-sum games on graphs. The game proceeds as follows. We place a token on some vertex in the graph and assign budgets to the two players. Each turn,…
We settle the complexity of the Independent Set Reconfiguration problem on bipartite graphs under all three commonly studied reconfiguration models. We show that under the token jumping or token addition/removal model the problem is…
A set $S\subseteq V(G)$ of a graph $G$ is a dominating set if each vertex has a neighbor in $S$ or belongs to $S$. Let $\gamma(G)$ be the cardinality of a minimum dominating set in $G$. The bondage number $b(G)$ of a graph $G$ is the…
Given a graph where every vertex has exactly one labeled token, how can we most quickly execute a given permutation on the tokens? In (sequential) token swapping, the goal is to use the shortest possible sequence of swaps, each of which…
We investigate the complexity of finding a winning strategy for the mis\`ere version of three games played on graphs : two variants of the game $\text{NimG}$, introduced by Stockmann in 2004 and the game $\text{Vertex Geography}$ on both…
The orientation completion problem for a class of oriented graphs asks whether a given partially oriented graph can be completed to an oriented graph in the class by orienting the unoriented edges of the partially oriented graph.…
We prove PSPACE-completeness of two classic types of Chess problems when generalized to n-by-n boards. A "retrograde" problem asks whether it is possible for a position to be reached from a natural starting position, i.e., whether the…
We initiate a general theory for analyzing the complexity of motion planning of a single robot through a graph of "gadgets", each with their own state, set of locations, and allowed traversals between locations that can depend on and change…
Let $G=(V,E)$ be a graph. A subset $D\subseteq V$ is a dominating set if every vertex not in $D$ is adjacent to a vertex in $D$. The domination number of $G$, denoted by $\gamma(G)$, is the smallest cardinality of a dominating set of $G$.…
We study a dynamical system motivated by our earlier work on the statistical physics of social balance on graphs that can be viewed as a generalization of annihilating walks along two directions: first, the interaction topology is a…
Probabilistic concurrent/distributed strategies have so far not been investigated thoroughly in the context of imperfect information, where the Player has only partial knowledge of the moves made by the Opponent. In a situation where the…
The Hanano Puzzle is a one-player game with irreversible gravity, where the goal is to make colored blocks make contact with flowers of the corresponding color. The game Jelly no Puzzle shares similar mechanics. In general, determining if a…
We study a version of the lights out game played on directed graphs. For a digraph $D$, we begin with a labeling of $V(D)$ with elements of $\mathbb{Z}_k$ for $k \ge 2$. When a vertex $v$ is toggled, the labels of $v$ and any vertex that…