Related papers: The Complexity of Node Blocking for Dags
In classical Maker-Breaker games on graphs, Maker and Breaker take turns claiming edges; Maker's goal is to claim all of some structure (e.g., a spanning tree, Hamilton cycle, etc.), while Breaker aims to stop her. The standard question…
Let $G$ be a planar graph and $I_s$ and $I_t$ be two independent sets in $G$, each of size $k$. We begin with a "token" on each vertex of $I_s$ and seek to move all tokens to $I_t$, by repeated "token jumping", removing a single token from…
We study strategic games on weighted directed graphs, in which the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy, augmented by a fixed non-negative integer bonus for picking a…
We consider directed graph algorithms in a streaming setting, focusing on problems concerning orderings of the vertices. This includes such fundamental problems as topological sorting and acyclicity testing. We also study the related…
Generalized Tur\'an problems investigate the maximization of the number of certain structures (typically edges) under some constraints in a graph. We study a game version of these problems, the Constructor-Blocker game. We mainly focus on…
Several blockchain consensus protocols proposed to use of Directed Acyclic Graphs (DAGs) to solve the limited processing throughput of traditional single-chain Proof-of-Work (PoW) blockchains. Many such protocols utilize a random…
In the "Game about Squares" the task is to push unit squares on an integer lattice onto corresponding dots. A square can only be moved into one given direction. When a square is pushed onto a lattice point with an arrow the direction of the…
In the Dominated Cluster Deletion problem, we are given an undirected graph $G$ and integers $k$ and $d$ and the question is to decide whether there exists a set of at most $k$ vertices whose removal results in a graph in which each…
In the Binary Networked Public Goods game, every player needs to decide if she participates in a public project whose utility is shared equally by the community. We study the problem of deciding if there exists a pure strategy Nash…
The game subset take-away begins with a simplicial complex \Delta. Two players take turns removing any element of \Delta as well as all other elements which contain it, and the last player able to move wins. Graph Chomp is a special case of…
We study the parameterized complexity of several positional games. Our main result is that Short Generalized Hex is W[1]-complete parameterized by the number of moves. This solves an open problem from Downey and Fellows' influential list of…
We extend the motion-planning-through-gadgets framework to several new scenarios involving various numbers of robots/agents, and analyze the complexity of the resulting motion-planning problems. While past work considers just one robot or…
In this paper, we continue the study of the total domination game in graphs introduced in [Graphs Combin. 31(5) (2015), 1453--1462], where the players Dominator and Staller alternately select vertices of $G$. Each vertex chosen must…
In this paper, we consider the following problem: given a connected graph $G$, can we reduce the domination number of $G$ by one by using only one edge contraction? We show that the problem is $\mathsf{NP}$-hard when restricted to…
We study a constrained version of the knapsack problem in which dependencies between items are given by the adjacencies of a graph. In the 1-neighbour knapsack problem, an item can be selected only if at least one of its neighbours is also…
Burke and Teng introduced a two-player combinatorial game Atropos based on Sperner's lemma, and showed that deciding whether one has a winning strategy for Atropos is PSPACE-complete. In the original Atropos game, the players must color a…
We consider a biased version of Maker-Breaker domination games, which were recently introduced by Gledel, Ir{\v{s}}i{\v{c}}, and Klav{\v{z}}ar. Two players, Dominator and Staller, alternatingly claim vertices of a graph $G$ where Dominator…
Aggression is a two-player game of troop placement and attack played on a map (modeled as a graph). Players take turns deploying troops on a territory (a vertex on the graph) until they run out. Once all troops are placed, players take…
In this paper we study the complexity of strategic argumentation for dialogue games. A dialogue game is a 2-player game where the parties play arguments. We show how to model dialogue games in a skeptical, non-monotonic formalism, and we…
We investigate the computational complexity of the following problem. We are given a graph in which each vertex has an initial and a target color. Each pair of adjacent vertices can swap their current colors. Our goal is to perform the…