Reachability and recurrence in a modular generalization of annihilating random walks (and lights-out games) on hypergraphs
Abstract
We study a dynamical system motivated by our earlier work on the statistical physics of social balance on graphs that can be viewed as a generalization of annihilating walks along two directions: first, the interaction topology is a hypergraph; second, the ``number of particles`` at a vertex of the hypergraph is an element of a finite field of integers modulo , . Equivalently, particles move on a hypergraph, with a moving particle at a vertex being replaced by one indistinguishable copy at each neighbor in a given hyperedge; particles at a vertex collectively annihilate when their number reaches . The system we study can also be regarded as a natural generalization of certain lights-out games to finite fields and hypergraph topologies. Our result shows that under a liberal sufficient condition on the nature of the interaction hypergraph there exists a polynomial time algorithm (based on linear algebra over ) for deciding reachability and recurrence of this dynamical system. Interestingly, we provide a counterexample that shows that this connection does not extend to all graphs.
Keywords
Cite
@article{arxiv.1102.1440,
title = {Reachability and recurrence in a modular generalization of annihilating random walks (and lights-out games) on hypergraphs},
author = {Gabriel Istrate},
journal= {arXiv preprint arXiv:1102.1440},
year = {2013}
}