English

Reachability and recurrence in a modular generalization of annihilating random walks (and lights-out games) on hypergraphs

Combinatorics 2013-06-11 v2 Disordered Systems and Neural Networks Discrete Mathematics Probability

Abstract

We study a dynamical system motivated by our earlier work on the statistical physics of social balance on graphs that can be viewed as a generalization of annihilating walks along two directions: first, the interaction topology is a hypergraph; second, the ``number of particles`` at a vertex of the hypergraph is an element of a finite field Zp{\bf Z}_{p} of integers modulo pp, p3p\geq 3. Equivalently, particles move on a hypergraph, with a moving particle at a vertex being replaced by one indistinguishable copy at each neighbor in a given hyperedge; particles at a vertex collectively annihilate when their number reaches pp. The system we study can also be regarded as a natural generalization of certain lights-out games to finite fields and hypergraph topologies. Our result shows that under a liberal sufficient condition on the nature of the interaction hypergraph there exists a polynomial time algorithm (based on linear algebra over Zp{\bf Z}_{p}) for deciding reachability and recurrence of this dynamical system. Interestingly, we provide a counterexample that shows that this connection does not extend to all graphs.

Keywords

Cite

@article{arxiv.1102.1440,
  title  = {Reachability and recurrence in a modular generalization of annihilating random walks (and lights-out games) on hypergraphs},
  author = {Gabriel Istrate},
  journal= {arXiv preprint arXiv:1102.1440},
  year   = {2013}
}