Related papers: Convergence of some leader election algorithms
We propose a protocol to solve Leader Election within weak communication models such as the beeping model or the stone-age model. Unlike most previous work, our algorithm operates on only six states, does not require unique identifiers, and…
In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their…
The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with $n$ vertices and maximum degree $\Delta$. The game…
Let $P^{\left(\frac 12\right)}(n)$ denote the middle prime factor of $n$ (taking into account multiplicity). More generally, one can consider, for any $\alpha \in (0,1)$, the $\alpha$-positioned prime factor of $n$, $P^{(\alpha)}(n)$. It…
There are many distributed systems which use a leader in their logic. When such systems need to be fault tolerant and the current leader suffers a technical problem, it is necesary to apply a special algorithm in order to choose a new…
The paper is concerned with the equilibrium distribution $\Pi_n$ of the $n$-th element in a sequence of continuous-time density dependent Markov processes on the integers. Under a $(2+\a)$-th moment condition on the jump distributions, we…
We introduce a natural variant of weighted voting games, which we refer to as k-Prize Weighted Voting Games. Such games consist of n players with weights, and k prizes, of possibly differing values. The players form coalitions, and the i-th…
A variety of social, economic, and political interactions have long been modelled after Blotto games. In this paper, we introduce a general model of dynamic $n$-player Blotto contests. The players have asymmetric resources, and the…
In this paper, we focus on how to dynamically allocate a divisible resource fairly among n players who arrive and depart over time. The players may have general heterogeneous valuations over the resource. It is known that the exact…
League competition is investigated using random processes and scaling techniques. In our model, a weak team can upset a strong team with a fixed probability. Teams play an equal number of head-to-head matches and the team with the largest…
This paper initiates the study of the impact of failures on the fundamental problem of \emph{information spreading} in the Vertex-Congest model, in which in every round, each of the $n$ nodes sends the same $O(\log{n})$-bit message to all…
The central result of classical game theory states that every finite normal form game has a Nash equilibrium, provided that players are allowed to use randomized (mixed) strategies. However, in practice, humans are known to be bad at…
A radio network (RN) is a distributed system consisting of $n$ radio stations. We design and analyze two distributed leader election protocols in RN where the number $n$ of radio stations is unknown. The first algorithm runs under the…
We consider iterative voting models and position them within the general framework of acyclic games and game forms. More specifically, we classify convergence results based on the underlying assumptions on the agent scheduler (the order of…
In this work, we initiate the study of \emph{smoothed analysis} of population protocols. We consider a population protocol model where an adaptive adversary dictates the interactions between agents, but with probability $p$ every such…
In this work we completely characterize how the frequency with which each player participates in the game dynamics affects the possibility of reaching efficient states, i.e., states with an approximation ratio within a constant factor from…
Consider elections where the set of candidates is partitioned into parties, and each party must nominate exactly one candidate. The Possible President problem asks whether some candidate of a given party can become the winner of the…
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…
The Possible-Winner problem asks, given an election where the voters' preferences over the set of candidates is partially specified, whether a distinguished candidate can become a winner. In this work, we consider the computational…
In the "correlated sampling" problem, two players are given probability distributions $P$ and $Q$, respectively, over the same finite set, with access to shared randomness. Without any communication, the two players are each required to…