English

Two-batch liar games on a general bounded channel

Combinatorics 2009-03-30 v1

Abstract

We consider an extension of the 2-person R\'enyi-Ulam liar game in which lies are governed by a channel CC, a set of allowable lie strings of maximum length kk. Carole selects x[n]x\in[n], and Paul makes tt-ary queries to uniquely determine xx. In each of qq rounds, Paul weakly partitions [n]=A0>...At1[n]=A_0\cup >... \cup A_{t-1} and asks for aa such that xAax\in A_a. Carole responds with some bb, and if aba\neq b, then xx accumulates a lie (a,b)(a,b). Carole's string of lies for xx must be in the channel CC. Paul wins if he determines xx within qq rounds. We further restrict Paul to ask his questions in two off-line batches. We show that for a range of sizes of the second batch, the maximum size of the search space [n][n] for which Paul can guarantee finding the distinguished element is tq+k/(Ek(C)(qk))\sim t^{q+k}/(E_k(C)\binom{q}{k}) as qq\to\infty, where Ek(C)E_k(C) is the number of lie strings in CC of maximum length kk. This generalizes previous work of Dumitriu and Spencer, and of Ahlswede, Cicalese, and Deppe. We extend Paul's strategy to solve also the pathological liar variant, in a unified manner which gives the existence of asymptotically perfect two-batch adaptive codes for the channel CC.

Keywords

Cite

@article{arxiv.0903.4866,
  title  = {Two-batch liar games on a general bounded channel},
  author = {Robert B. Ellis and Kathryn L. Nyman},
  journal= {arXiv preprint arXiv:0903.4866},
  year   = {2009}
}

Comments

26 pages

R2 v1 2026-06-21T12:45:24.552Z