Two-batch liar games on a general bounded channel
Abstract
We consider an extension of the 2-person R\'enyi-Ulam liar game in which lies are governed by a channel , a set of allowable lie strings of maximum length . Carole selects , and Paul makes -ary queries to uniquely determine . In each of rounds, Paul weakly partitions and asks for such that . Carole responds with some , and if , then accumulates a lie . Carole's string of lies for must be in the channel . Paul wins if he determines within rounds. We further restrict Paul to ask his questions in two off-line batches. We show that for a range of sizes of the second batch, the maximum size of the search space for which Paul can guarantee finding the distinguished element is as , where is the number of lie strings in of maximum length . This generalizes previous work of Dumitriu and Spencer, and of Ahlswede, Cicalese, and Deppe. We extend Paul's strategy to solve also the pathological liar variant, in a unified manner which gives the existence of asymptotically perfect two-batch adaptive codes for the channel .
Cite
@article{arxiv.0903.4866,
title = {Two-batch liar games on a general bounded channel},
author = {Robert B. Ellis and Kathryn L. Nyman},
journal= {arXiv preprint arXiv:0903.4866},
year = {2009}
}
Comments
26 pages