Related papers: Two-batch liar games on a general bounded channel
The $q$-round Renyi-Ulam pathological liar game with $k$ lies on the set $[n]:=\{1,...,n\}$ is a 2-player perfect information zero sum game. In each round Paul chooses a subset $A\subseteq [n]$ and Carole either assigns 1 lie to each…
We investigate the following version of the well-known R\'enyi-Ulam game. Two players - the Questioner and the Responder - play against each other. The Responder thinks of a number from the set $\{1,\ldots,n\}$, and the Questioner has to…
The Renyi-Ulam game is played between two players, the Seeker and the Obscurer. The Obscurer thinks of a number between 1 and $n$. The Seeker wishes to identify that number. On each turn, the Seeker asks the Obscurer whether her number…
We study the problem of identifying an initially unknown $m$-bit number by using yes-no questions when up to a fixed number $e$ of the answers can be erroneous. In the variant we consider here questions are restricted to be the union of up…
Ulam asked for the maximum number of questions required to determine an integer between one and one million by asking questions whose answer is `Yes' or `No' and where one untruthful answer is allowed. Pelc showed that the number of…
We study the nascent setting of online computation with imperfect advice, in which the online algorithm is enhanced by some prediction encoded in the form of a possibly erroneous binary string. The algorithm is oblivious to the advice…
A lower bound on the minimum required code length of binary codes is obtained. The bound is obtained based on observing a close relation between the Ulam's liar game and channel coding. In fact, Spencer's optimal solution to the game is…
We propose the use of a quantum algorithm to deal with the problem of searching with errors in the framework of two-person games. Specifically, we present a solution to the Ulam's problem that polynomially reduces its query complexity and…
We characterize the capacity for the discrete-time arbitrarily varying channel with discrete inputs, outputs, and states when (a) the encoder and decoder do not share common randomness, (b) the input and state are subject to cost…
This paper considers a game-theoretic formulation of the covert communications problem with finite blocklength, where the transmitter (Alice) can randomly vary her transmit power in different blocks, while the warden (Willie) can randomly…
We analyze a deterministic form of the random walk on the integer line called the {\em liar machine}, similar to the rotor-router model, finding asymptotically tight pointwise and interval discrepancy bounds versus random walk. This…
`Twenty questions' is a guessing game played by two players: Bob thinks of an integer between $1$ and $n$, and Alice's goal is to recover it using a minimal number of Yes/No questions. Shannon's entropy has a natural interpretation in this…
The goal of the classic football-pool problem is to determine how many lottery tickets are to be bought in order to guarantee at least $n-r$ correct guesses out of a sequence of $n$ games played. We study a generalized (second-order)…
We study a guessing game where Alice holds a discrete random variable $X$, and Bob tries to sequentially guess its value. Before the game begins, Bob can obtain side-information about $X$ by asking an oracle, Carole, any binary question of…
We study the two-player coupon-collector competition in which two independent collectors draw one coupon each per round from a set of $d$ equally likely coupon types. Myers and Wilf gave finite formulae for several two-player events and…
A neat 1972 result of Pohl asserts that [3n/2]-2 comparisons are sufficient, and also necessary in the worst case, for finding both the minimum and the maximum of an n-element totally ordered set. The set is accessed via an oracle for…
We give an algorithm for solving stochastic parity games with almost-sure winning conditions on {\it lossy channel systems}, under the constraint that both players are restricted to finite-memory strategies. First, we describe a general…
We consider 2-player games played on a finite state space for infinite rounds. The games are concurrent: in each round, the two players choose their moves simultaneously; the current state and the moves determine the successor. We consider…
We study achievable rates of reliable communication in a power-constrained two-way additive interference channel over the real alphabet where communication is disrupted by a power-constrained jammer. This models the wireless communication…
Repeated sampling is a standard way to spend test-time compute, but its benefit is controlled by the latent distribution of correctness across examples, not by one-call accuracy alone. We study the binary correctness layer of repeated LLM…