English

On the Price of Anarchy in Packet Routing Games with FIFO

Computer Science and Game Theory 2025-02-10 v1

Abstract

We investigate packet routing games in which network users selfishly route themselves through a network over discrete time, aiming to reach the destination as quickly as possible. Conflicts due to limited capacities are resolved by the first-in, first-out (FIFO) principle. Building upon the line of research on packet routing games initiated by Werth et al., we derive the first non-trivial bounds for packet routing games with FIFO. Specifically, we show that the price of anarchy is at most 2 for the important and well-motivated class of uniformly fastest route equilibria introduced by Scarsini et al. on any linear multigraph. We complement our results with a series of instances on linear multigraphs, where the price of stability converges to at least ee1\frac{e}{e-1}. Furthermore, our instances provide a lower bound for the price of anarchy of continuous Nash flows over time on linear multigraphs which establishes the first lower bound of ee1\frac{e}{e-1} on a graph class where the monotonicity conjecture is proven by Correa et al.

Keywords

Cite

@article{arxiv.2502.04811,
  title  = {On the Price of Anarchy in Packet Routing Games with FIFO},
  author = {Daniel Schmand and Torben Schürenberg and Martin Strehler},
  journal= {arXiv preprint arXiv:2502.04811},
  year   = {2025}
}