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Related papers: On the Price of Anarchy in Packet Routing Games wi…

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In this paper we present a new competitive packet routing model with edge priorities. We consider players that route selfishly through a network over time and try to reach their destinations as fast as possible. If the number of players who…

Computer Science and Game Theory · Computer Science 2018-08-22 Robert Scheffler , Martin Strehler , Laura Vargas Koch

The price of anarchy has become a standard measure of the efficiency of equilibria in games. Most of the literature in this area has focused on establishing worst-case bounds for specific classes of games, such as routing games or more…

Computer Science and Game Theory · Computer Science 2022-06-09 Roberto Cominetti , Valerio Dose , Marco Scarsini

We study a pricing game in multi-hop relay networks where nodes price their services and route their traffic selfishly and strategically. In this game, each node (1) announces pricing functions which specify the payments it demands from its…

Computer Science and Game Theory · Computer Science 2007-10-15 Yufang Xi , Edmund M. Yeh

We study selfish routing games where users can choose between regular and priority service for each network edge on their chosen path. Priority users pay an additional fee, but in turn they may travel the edge prior to non-priority users,…

Computer Science and Game Theory · Computer Science 2026-02-09 Yang Li , Alexander Skopalik , Marc Uetz

We study atomic routing games where every agent travels both along its decided edges and through time. The agents arriving on an edge are first lined up in a \emph{first-in-first-out} queue and may wait: an edge is associated with a…

Computer Science and Game Theory · Computer Science 2017-09-28 Anisse Ismaili

We consider clustering games in which the players are embedded in a network and want to coordinate (or anti-coordinate) their strategy with their neighbors. The goal of a player is to choose a strategy that maximizes her utility given the…

Computer Science and Game Theory · Computer Science 2020-11-20 Pieter Kleer , Guido Schäfer

In general, the games are played on a host graph, where each node is a selfish independent agent (player) and each edge has a fixed link creation cost \alpha. Together the agents create a network (a subgraph of the host graph) while…

Computer Science and Game Theory · Computer Science 2009-02-10 Erik D. Demaine , Mohammadtaghi Hajiaghayi , Hamid Mahini , Morteza Zadimoghaddam

We study {\em bottleneck routing games} where the social cost is determined by the worst congestion on any edge in the network. In the literature, bottleneck games assume player utility costs determined by the worst congested edge in their…

Computer Science and Game Theory · Computer Science 2015-05-18 Rajgopal Kannan , Costas Busch

We investigate traffic routing both from the perspective of theory as well as real world data. First, we introduce a new type of games: $\theta$-free flow games. Here, commuters only consider, in their strategy sets, paths whose free-flow…

Computer Science and Game Theory · Computer Science 2022-03-22 Francisco Benita , Vittorio Bilò , Barnabé Monnot , Georgios Piliouras , Cosimo Vinci

We study the performance of approximate Nash equilibria for linear congestion games. We consider how much the price of anarchy worsens and how much the price of stability improves as a function of the approximation factor $\epsilon$. We…

Computer Science and Game Theory · Computer Science 2008-12-18 George Christodoulou , Elias Koutsoupias , Paul Spirakis

We analyze the network congestion game with atomic players, asymmetric strategies, and the maximum latency among all players as social cost. This important social cost function is much less understood than the average latency. We show that…

Computer Science and Game Theory · Computer Science 2012-10-02 Xujin Chen , Benjamin Doerr , Xiaodong Hu , Weidong Ma , Rob van Stee , Carola Winzen

Routing games are amongst the most studied classes of games. Their two most well-known properties are that learning dynamics converge to equilibria and that all equilibria are approximately optimal. In this work, we perform a stress test…

Computer Science and Game Theory · Computer Science 2022-01-28 Thiparat Chotibut , Fryderyk Falniowski , Michał Misiurewicz , Georgios Piliouras

We study a network congestion game of discrete-time dynamic traffic of atomic agents with a single origin-destination pair. Any agent freely makes a dynamic decision at each vertex (e.g., road crossing) and traffic is regulated with given…

Computer Science and Game Theory · Computer Science 2017-05-05 Zhigang Cao , Bo Chen , Xujin Chen , Changjun Wang

We consider a multilevel network game, where nodes can improve their communication costs by connecting to a high-speed network. The $n$ nodes are connected by a static network and each node can decide individually to become a gateway to the…

Computer Science and Game Theory · Computer Science 2014-09-19 Sebastian Abshoff , Andreas Cord-Landwehr , Daniel Jung , Alexander Skopalik

Network creation games model the creation and usage costs of networks formed by n selfish nodes. Each node v can buy a set of edges, each for a fixed price \alpha > 0. Its goal is to minimize its private costs, i.e., the sum (SUM-game,…

Computer Science and Game Theory · Computer Science 2014-09-19 Andreas Cord-Landwehr , Alexander Mäcker , Friedhelm Meyer auf der Heide

We propose a model of discrete time dynamic congestion games with atomic players and a single source-destination pair. The latencies of edges are composed by free-flow transit times and possible queuing time due to capacity constraints. We…

Computer Science and Game Theory · Computer Science 2019-01-03 Marco Scarsini , Marc Schröder , Tristan Tomala

In the network design game with $n$ players, every player chooses a path in an edge-weighted graph to connect her pair of terminals, sharing costs of the edges on her path with all other players fairly. We study the price of stability of…

Computer Science and Game Theory · Computer Science 2014-06-16 Akaki Mamageishvili , Matúš Mihalák , Simone Montemezzani

In this paper we study quality measures of different solution concepts for the multicast network design game on a ring topology. We recall from the literature a lower bound of 4/3 and prove a matching upper bound for the price of stability,…

Computer Science and Game Theory · Computer Science 2015-07-16 Akaki Mamageishvili , Matus Mihalak

The congestion pricing is an efficient allocation approach to mediate demand and supply of network resources. Different from the previous pricing using Affine Marginal Cost (AMC), we focus on studying the game between network coding and…

Networking and Internet Architecture · Computer Science 2011-10-20 Wang Gang , Dai Xia

This paper examines the behavior of the price of anarchy as a function of the traffic inflow in nonatomic congestion games with multiple origin-destination (O/D) pairs. Empirical studies in real-world networks show that the price of anarchy…

Computer Science and Game Theory · Computer Science 2018-04-12 Riccardo Colini-Baldeschi , Roberto Cominetti , Panayotis Mertikopoulos , Marco Scarsini
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