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A Mean-Field Game Model For Large-Scale Attrition in Attacker-Defender Systems

Analysis of PDEs 2026-04-03 v1

Abstract

This paper proposes a novel Mean-Field Game (MFG) framework for large-scale attacker-defender systems aimed at protecting one or multiple High-Value Units (HVUs). Motivated by classical agent-wise attrition models, we introduce a population-wise attrition mechanism formulated by statistical distance between populations, enabling a macroscopic description of weapon-based interactions between large populations. Leveraging this and Lions derivative on the space of probability measures, we derive the associated MFG system, which characterizes optimal strategies and the evolution of population distributions in attacker-defender interactions. We analyze the model by establishing upper and lower bounds on the defender density, ensuring physical consistency by preventing concentration and depletion. For numerical investigation, we develop a numerical scheme combining physics-informed neural networks with Sinkhorn method to solve attacker-defender MFG system. Simulations confirm the effectiveness of the framework and reveal key insights, including sensitivity to weapon strengths and population dispersion.

Keywords

Cite

@article{arxiv.2604.02101,
  title  = {A Mean-Field Game Model For Large-Scale Attrition in Attacker-Defender Systems},
  author = {Avetik Arakelyan and Tigran Bakaryan and Davit Alaverdyan and Naira Hovakimyan and Isaac Kaminer},
  journal= {arXiv preprint arXiv:2604.02101},
  year   = {2026}
}

Comments

keywords: Mean-field games, attacker-defender systems, attrition modeling, optimal transport, autonomous defense

R2 v1 2026-07-01T11:51:07.384Z