English

Model Predictive Mean Field Games for Controlling Multi-Agent Systems

Optimization and Control 2021-08-06 v2 Robotics Systems and Control Systems and Control

Abstract

When controlling multi-agent systems, the trade-off between performance and scalability is a major challenge. Here, we address this difficulty by using mean field games (MFGs), which is a framework that deduces the macroscopic dynamics describing the density profile of agents from their microscopic dynamics. To effectively use the MFG, we propose a model predictive MFG (MP-MFG), which estimates the agent population density profile with using kernel density estimation and manages the input generation with model predictive control. The proposed MP-MFG generates control inputs by monitoring the agent population at each time step, and thus achieves higher robustness than the conventional MFG. Numerical results show that the MP-MFG outperforms the MFG when the agent model has modeling errors or the number of agents in the system is small.

Keywords

Cite

@article{arxiv.2004.07994,
  title  = {Model Predictive Mean Field Games for Controlling Multi-Agent Systems},
  author = {Daisuke Inoue and Yuji Ito and Takahito Kashiwabara and Norikazu Saito and Hiroaki Yoshida},
  journal= {arXiv preprint arXiv:2004.07994},
  year   = {2021}
}

Comments

This paper has been accepted for 2021 IEEE International Conference on Systems, Man, and Cybernetics (IEEE SMC2021)

R2 v1 2026-06-23T14:54:39.758Z