相关论文: Virtual Reality Visualization by CAVE with VFIVE a…
We present 3De lens, a technique for focus+context visualization of multi-geometry data. It fuses two categories of lenses (3D and Decal) to become a versatile lens for seamlessly working on multiple geometric representations that commonly…
The challenge of navigation in environments with dynamic objects continues to be a central issue in the study of autonomous agents. While predictive methods hold promise, their reliance on precise state information makes them less practical…
Virtual Reality (VR) has become more and more popular with dropping prices for systems and a growing number of users. However, the issue of accessibility in VR has been hardly addressed so far and no uniform approach or standard exists at…
Context: Software engineering is becoming more and more distributed. Developers and other stakeholders are often located in different locations, departments, and countries and operating within different time zones. Most online software…
Volume Rendering applications require sophisticated user interaction for the definition and refinement of transfer functions. Traditional 2D desktop user interface elements have been developed to solve this task, but such concepts do not…
The ever-increasing architectural complexity in contemporary ASIC projects turns Design Verification (DV) into a highly advanced endeavor. Pressing needs for short time-to-market has made automation a key solution in DV. However, recurring…
Augmenting teaching with visualization can help students understand concepts better. Researchers have leveraged visualization to teach conventional mathematics some examples being spatial and origami visualizations. Apart from conventional…
This paper presents the V-Lab, a VR application development framework for educational scenarios mainly involving scientific processes executed in laboratory environments such as chemistry and biology laboratories. This work is an extension…
This manuscript presents teaching and curriculum design for Information Technology classes. Today, students demand hands-on activities for the newest technologies. It is feasible to satisfy this appetite for exciting education by employing…
As the quantity and resolution of spectral-cubes from optical/infrared and radio surveys increase, desktop-based visualization and analysis solutions must adapt and evolve. Novel immersive 3D environments such as the CAVE2 at Monash…
3D reconstruction is a challenging current topic in medical research. We perform 3D reconstructions from serial sections stained by immunohistological methods. This paper presents an immersive visualisation solution to quality control (QC),…
Utilizing Visualization-oriented Natural Language Interfaces (V-NLI) as a complementary input modality to direct manipulation for visual analytics can provide an engaging user experience. It enables users to focus on their tasks rather than…
Visual Question Answering (VQA) in the medical domain presents a unique, interdisciplinary challenge, combining fields such as Computer Vision, Natural Language Processing, and Knowledge Representation. Despite its importance, research in…
Deep learning is ubiquitous, but its lack of transparency limits its impact on several potential application areas. We demonstrate a virtual reality tool for automating the process of assigning data inputs to different categories. A dataset…
Our society increasingly depends on intelligent systems to solve complex problems, ranging from recommender systems suggesting the next movie to watch to AI models assisting in medical diagnoses for hospitalized patients. With the iterative…
Inherent uncertainty in geological data acquisition leads to the generation of large ensembles of equiprobable 3D reservoir models. Running computationally costly numerical flow simulations across such a vast solution space is infeasible. A…
Humans can naturally identify, reason about, and explain anomalies in their environment. In computer vision, this long-standing challenge remains limited to industrial defects or unrealistic, synthetically generated anomalies, failing to…
Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…
The history of computing started with analog computers consisting of physical devices performing specialized functions such as predicting the trajectory of cannon balls. In modern times, this idea has been extended, for example, to…
This paper investigates different approaches to build and use digital human avatars toward interactive Virtual Co-presence (VCP) environments. We evaluate the evolution of technologies for creating VCP environments and how the advancement…