相关论文: Tangent Graeffe Iteration
Floating-point computations are quickly finding their way in the design of safety- and mission-critical systems, despite the fact that designing floating-point algorithms is significantly more difficult than designing integer algorithms.…
General factors are a generalization of matchings. Given a graph $G$ with a set $\pi(v)$ of feasible degrees, called a degree constraint, for each vertex $v$ of $G$, the general factor problem is to find a (spanning) subgraph $F$ of $G$…
Results about existence and uniqueness of solutions of initial value problem for certain types of partial differential equations are recalled as well as iterative scheme and an error estimate for approximate solutions obtained using this…
The usual univariate interpolation problem of finding a monic polynomial f of degree n that interpolates n given values is well understood. This paper studies a variant where f is required to be composite, say, a composition of two…
Bayesian quadrature is a probabilistic, model-based approach to numerical integration, the estimation of intractable integrals, or expectations. Although Bayesian quadrature was popularised already in the 1980s, no systematic and…
The DLG root-squaring iterations, due to Dandelin 1826 and rediscovered by Lobachevsky 1834 and Graeffe 1837, have been the main approach to root-finding for a univariate polynomial p(x) in the 19th century and beyond, but not so nowadays…
The aim of this paper is to introduce a new Newton-type iterative method and then to show that this process converges to the unique solution of the scalar nonlinear equation f(x)=0 under weaker conditions involving only f and f' by fixed…
We devise a simple but remarkably accurate iterative routine for calculating the roots of a polynomial of any degree. We demonstrate that our results have significant improvement in accuracy over those obtained by methods used in popular…
We describe a new algorithm to compute the geometric intersection number between two curves, given as edge vectors on an ideal triangulation. Most importantly, this algorithm runs in polynomial time in the bit-size of the two edge vectors.…
Iterative phase retrieval algorithms are widely used in digital optics for their efficiency and simplicity. Conventionally, these algorithms do not consider aberrations as they assume an ideal, aberration-free optical system. Here, we…
Univariate polynomial root-finding is a classical subject, still important for modern computing. Frequently one seeks just the real roots of a polynomial with real coefficients. They can be approximated at a low computational cost if the…
This paper investigates the sparse phase retrieval problem, which aims to recover a sparse signal from a system of quadratic measurements. In this work, we propose a novel non-convex algorithm, termed Gradient Hard Thresholding Pursuit…
The numerical integration of an analytical function $f(x)$ using a finite set of equidistant points can be performed by quadrature formulas like the Newton-Cotes. Unlike Gaussian quadrature formulas however, higher-order Newton-Cotes…
Bayesian nonparametric mixture models provide a flexible framework for data analysis but are often hindered by the computational expense of traditional inference methods like MCMC. A fast, recursive algorithm proposed by Newton (2002)…
Shuffling gradient methods are widely used in modern machine learning tasks and include three popular implementations: Random Reshuffle (RR), Shuffle Once (SO), and Incremental Gradient (IG). Compared to the empirical success, the…
In order to solve an initial value problem by the variational iteration method, a sequence of functions is produced which converges to the solution under some suitable conditions. In the nonlinear case, after a few iterations the terms of…
Recent advancements in quantum computing and quantum-inspired algorithms have sparked renewed interest in binary optimization. These hardware and software innovations promise to revolutionize solution times for complex problems. In this…
Graph Neural Network (GNN) research has produced strategies to modify a graph's edges using gradients from a trained GNN, with the goal of network design. However, the factors which govern gradient-based editing are understudied, obscuring…
Truncated Fourier Transforms (TFTs), first introduced by Van der Hoeven, refer to a family of algorithms that attempt to smooth "jumps" in complexity exhibited by FFT algorithms. We present an in-place TFT whose time complexity, measured in…
Floating-point arithmetic performance determines the overall performance of important applications, from graphics to AI. Meeting the IEEE-754 specification for floating-point requires that final results of addition, subtraction,…