相关论文: Polynomial Graphs With Applications To Graphical G…
In this paper, we give an analytic solution for graphs with n nodes and E edges for which the probability of obtaining a given graph G is specified in terms of the degree sequence of G. We describe how this model naturally appears in the…
Graphs are a powerful data structure to represent relational data and are widely used to describe complex real-world data structures. Probabilistic Graphical Models (PGMs) have been well-developed in the past years to mathematically model…
In this paper, we consider combinatorial game rulesets based on data structures normally covered in an undergraduate Computer Science Data Structures course: arrays, stacks, queues, priority queues, sets, linked lists, and binary trees. We…
We consider two notions describing how one finite graph may be larger than another. Using them, we prove several theorems for such pairs that compare the number of spanning trees, the return probabilities of random walks, and the number of…
We consider combinatorial problems that can be solved in polynomial time for graphs of bounded treewidth but where the order of the polynomial that bounds the running time is expected to depend on the treewidth bound. First we review some…
This paper studies a stochastic game theoretic approach to security and intrusion detection in communication and computer networks. Specifically, an Attacker and a Defender take part in a two-player game over a network of nodes whose…
The analysis of games played on graph-like structures is of increasing importance due to the prevalence of social networks, both virtual and physical, in our daily life. As well as being relevant in computer science, mathematical analysis…
We study a class of complex polynomial equations on a finite graph with a view to understanding how holistic phenomena emerge from combinatorial structure. Particular solutions arise from orthogonal projections of regular polytopes,…
We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…
The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
We provide proofs certifying that the structure theorem for vertex sets of bounded bidimensionality holds with polynomial bounds. The bidimensionality of vertex sets is a common generalisation of both treewidth and the face-cover-number of…
We analyze the sample complexity of learning graphical games from purely behavioral data. We assume that we can only observe the players' joint actions and not their payoffs. We analyze the sufficient and necessary number of samples for the…
In the talk at the workshop my aim was to demonstrate the usefulness of graph techniques for tackling problems that have been studied predominantly as problems on the term level: increasing sharing in functional programs, and addressing…
We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…
We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…
Coordination games have been of interest to game theorists, economists, and ecologists for many years to study such problems as the emergence of local conventions and the evolution of cooperative behavior. Approaches for understanding the…
We conduct a series of experiments designed to empirically demonstrate the effects of varying the structural features of a multi-agent emergent communication game framework. Specifically, we model the interactions (edges) between individual…
This paper has two central aims: first, to provide simple conditions under which the generalized games in choice form and, consequently, the abstract economies, admit equilibrium; second, to study the solvability of several types of systems…
A graph theoretic perspective is taken for a range of phenomena in continuum physics in order to develop representations for analysis of large scale, high-fidelity solutions to these problems. Of interest are phenomena described by partial…
The purpose of this paper is to extend the scope of the Ehrhart theory to periodic graphs. We give sufficient conditions for the growth sequences of periodic graphs to be a quasi-polynomial and to satisfy the reciprocity laws. Furthermore,…