相关论文: 3-dimensional methods in contact geometry
Inferring detailed 3D geometry of the scene is crucial for robotics applications, simulation, and 3D content creation. However, such information is hard to obtain, and thus very few datasets support it. In this paper, we propose an…
A real 3-manifold is a smooth 3-manifold together with an orientation preserving smooth involution, which is called a real structure. A real contact 3-manifold is a real 3-manifold with a contact distribution that is antisymmetric with…
These notes provide an introduction to Giroux's theory of convex surfaces in contact 3-manifolds and its simplest applications. They put a special emphasis on pictures and discussions of explicit examples. The first goal is to explain why…
Sketching is used as a ubiquitous tool of expression by novices and experts alike. In this thesis I explore two methods that help a system provide a geometric machine-understanding of sketches, and in-turn help a user accomplish a…
These lecture notes cover the theory of convex optimization, with a particular emphasis on first-order methods.
In this note we study contact structures on 5-dimensional manifolds. We give a complete answer under the assumption that the Abundance conjecture holds in dimension 5.
We discuss two concepts of metric and linear connections in noncommutative geometry, applying them to the case of the product of continuous and discrete (two-point) geometry.
With advances in technology, there has been growing interest in developing effective mapping methods for 3-dimensional objects in recent years. Volumetric parameterization for 3D solid manifolds plays an important role in processing 3D…
We demonstrate how contact chord diagrams can arise from certain Fock-space models and compute the corresponding correlation functions using the chord path integral technique. In particular, our three-point functions are in the right form…
Touch and vision go hand in hand, mutually enhancing our ability to understand the world. From a research perspective, the problem of mixing touch and vision is underexplored and presents interesting challenges. To this end, we propose…
In discrete geometry, the contact number of a given finite number of non-overlapping spheres was introduced as a generalization of Newton's kissing number. This notion has not only led to interesting mathematics, but has also found…
Contact algebra is one of the main tools in region-based theory of space. In \cite{dmvw1, dmvw2,iv,i1} it is generalized by dropping the operation Boolean complement. Furthermore we can generalize contact algebra by dropping also the…
Some aspects of the multidimensional soliton geometry are considered.
The book covers basics of noncommutative geometry and its applications in topology, algebraic geometry and number theory. A brief survey of main parts of noncommutative geometry with historical remarks, bibliography and a list of exercises…
In this talk I will first give a short discussion of some lattice results for QCD at finite temperature. I will then describe in some detail the technique of dimensional reduction, which in principle is a powerful technique to obtain…
We construct (infinitely many) examples in all dimensions of contactomorphisms of closed overtwisted contact manifolds that are smoothly isotopic but not contact-isotopic to the identity.
When the effects of relative motion at the solid object interfaces are not negligible, the contact method is required in the smoothed particle hydrodynamics (SPH) method to prevent virtual shear and tensile stresses. However, there is still…
Distance Geometry is based on the inverse problem that asks to find the positions of points, in a Euclidean space of given dimension, that are compatible with a given set of distances. We briefly introduce the field, and discuss some open…
This paper presents a simple yet powerful method for 3D human mesh reconstruction from a single RGB image. Most recently, the non-local interactions of the whole mesh vertices have been effectively estimated in the transformer while the…
3D shape editing is widely used in a range of applications such as movie production, computer games and computer aided design. It is also a popular research topic in computer graphics and computer vision. In past decades, researchers have…