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LLM agents must select tools from large API libraries and order them correctly. Existing methods use semantic similarity for both retrieval and ordering, but ordering depends on inter-tool data dependencies that are absent from tool…

人工智能 · 计算机科学 2026-04-23 Hao Liu , Dongyu Li

The recently discovered monad, Tx = Selection (x -> r) -> r, provides an elegant way to finnd optimal strategies in sequential games. During this thesis, a library was developed which provides a set of useful functions using the selection…

人工智能 · 计算机科学 2021-05-27 Johannes Hartmann

We develop an online learning algorithm that dramatically improves the data efficiency of reinforcement learning from human feedback (RLHF). Our algorithm incrementally updates reward and language models as choice data is received. The…

Lookahead search has been a critical component of recent AI successes, such as in the games of chess, go, and poker. However, the search methods used in these games, and in many other settings, are tabular. Tabular search methods do not…

人工智能 · 计算机科学 2021-10-01 Arnaud Fickinger , Hengyuan Hu , Brandon Amos , Stuart Russell , Noam Brown

In this work we describe a novel deep reinforcement learning architecture that allows multiple actions to be selected at every time-step in an efficient manner. Multi-action policies allow complex behaviours to be learnt that would…

This research project investigates the application of several computer vision techniques for playing card detection and recognition in the context of the popular casino game, blackjack. The primary objective is to develop a robust system…

计算机视觉与模式识别 · 计算机科学 2024-04-02 Krishnanshu Gupta , Devon Bolt , Ben Hinchliff

Discovery of nodes and content in large-scale distributed systems is generally based on Kademlia, today. Understanding Kademlia-type systems to improve their performance is essential for maintaining a high service quality for an increased…

网络与互联网体系结构 · 计算机科学 2014-08-14 Hani Salah , Stefanie Roos , Thorsten Strufe

Reinforcement Learning (RL) can model complex behavior policies for goal-directed sequential decision making tasks. A hallmark of RL algorithms is Temporal Difference (TD) learning: value function for the current state is moved towards a…

机器学习 · 计算机科学 2017-11-07 Sahil Sharma , Girish Raguvir J , Srivatsan Ramesh , Balaraman Ravindran

We have developed a high-performance Chinese Chess AI that operates without reliance on search algorithms. This AI has demonstrated the capability to compete at a level commensurate with the top 0.1\% of human players. By eliminating the…

机器学习 · 计算机科学 2024-10-08 Yu Chen , Juntong Lin , Zhichao Shu

The game Starcraft is one of the most interesting arenas to test new machine learning and computational intelligence techniques; however, StarCraft matches take a long time and creating a good dataset for training can be hard. Besides,…

We propose a method for meta-learning reinforcement learning algorithms by searching over the space of computational graphs which compute the loss function for a value-based model-free RL agent to optimize. The learned algorithms are…

Although automated test generation is common in many programming domains, games still challenge test generators due to their heavy randomisation and hard-to-reach program states. Neuroevolution combined with search-based software testing…

软件工程 · 计算机科学 2023-04-14 Patric Feldmeier , Gordon Fraser

The combination of Monte-Carlo Tree Search (MCTS) and deep reinforcement learning is state-of-the-art in two-player perfect-information games. In this paper, we describe a search algorithm that uses a variant of MCTS which we enhanced by 1)…

机器学习 · 计算机科学 2020-05-26 Arta Seify , Michael Buro

In strategy games, one of the most important aspects of game design is maintaining a sense of challenge for players. Many mobile titles feature quick gameplay loops that allow players to progress steadily, requiring an abundance of levels…

机器学习 · 计算机科学 2024-06-13 Joakim Bergdahl , Alessandro Sestini , Linus Gisslén

Learning to rank is a machine learning technique broadly used in many areas such as document retrieval, collaborative filtering or question answering. We present experimental results which suggest that the performance of the current…

信息检索 · 计算机科学 2016-09-20 Michal Ferov , Marek Modrý

We have seen numerous machine learning methods tackle the game of chess over the years. However, one common element in these works is the necessity of a finely optimized look ahead algorithm. The particular interest of this research lies…

人工智能 · 计算机科学 2020-07-07 Arman Maesumi

Although board games and video games have been studied for decades in artificial intelligence research, challenging word games remain relatively unexplored. Word games are not as constrained as games like chess or poker. Instead, word game…

计算与语言 · 计算机科学 2021-05-14 Divya Koyyalagunta , Anna Sun , Rachel Lea Draelos , Cynthia Rudin

Temporal-Difference (TD) learning is a standard and very successful reinforcement learning approach, at the core of both algorithms that learn the value of a given policy, as well as algorithms which learn how to improve policies.…

机器学习 · 计算机科学 2020-06-17 Mingde Zhao

From the very dawn of the field, search with value functions was a fundamental concept of computer games research. Turing's chess algorithm from 1950 was able to think two moves ahead, and Shannon's work on chess from $1950$ includes an…

人工智能 · 计算机科学 2021-11-12 Martin Schmid

This paper presents Knowledge-Based Reinforcement Learning (KB-RL) as a method that combines a knowledge-based approach and a reinforcement learning (RL) technique into one method for intelligent problem solving. The proposed approach…

人工智能 · 计算机科学 2024-09-05 Viktor Voss , Liudmyla Nechepurenko , Rudi Schaefer , Steffen Bauer