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Gimbert and Horn gave an algorithm for solving simple stochastic games with running time O(r! n) where n is the number of positions of the simple stochastic game and r is the number of its coin toss positions. Chatterjee et al. pointed out…

计算机科学与博弈论 · 计算机科学 2012-03-21 Rasmus Ibsen-Jensen , Peter Bro Miltersen

We investigate rules which allow variable elimination in binary CSP (constraint satisfaction problem) instances while conserving satisfiability. We study variable-elimination rules based on the language of forbidden patterns enriched with…

数据结构与算法 · 计算机科学 2019-05-13 Martin C. Cooper , Achref El Mouelhi , Cyril Terrioux

We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…

离散数学 · 计算机科学 2007-05-23 Erik D. Demaine , Martin L. Demaine , Helena A. Verrill

We give an exact algorithm for the 0-1 Integer Linear Programming problem with a linear number of constraints that improves over exhaustive search by an exponential factor. Specifically, our algorithm runs in time…

计算复杂性 · 计算机科学 2014-02-20 Russell Impagliazzo , Shachar Lovett , Ramamohan Paturi , Stefan Schneider

Any satisfiability problem in conjunctive normal form can be solved in polynomial time by reducing it to a 3-sat formulation and transforming this to a Linear Complementarity problem (LCP) which is then solved as a linear program (LP). Any…

计算复杂性 · 计算机科学 2018-01-31 Giacomo Patrizi

We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for $C = 2$ colors but polytime solvable for $C = 1$.…

In this paper we study a single player game consisting of $n$ black checkers and $m$ white checkers, called shifting the checkers. We have proved that the minimum number of steps needed to play the game for general $n$ and $m$ is $nm + n +…

数据结构与算法 · 计算机科学 2013-07-18 Lei Wang , Xiaodong Wang , Yingjie Wu , Daxin Zhu

This paper is concerned with the closed-loop solvability of one kind of linear-quadratic Stackelberg stochastic differential game, where the coefficients are deterministic. The notion of the closed-loop solvability is introduced, which…

最优化与控制 · 数学 2021-01-01 Zixuan Li , Jingtao Shi

We consider iterative voting models and position them within the general framework of acyclic games and game forms. More specifically, we classify convergence results based on the underlying assumptions on the agent scheduler (the order of…

多智能体系统 · 计算机科学 2018-08-13 Reshef Meir , Maria Polukarov , Jeffrey S. Rosenschein , Nicholas R. Jennings

Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…

组合数学 · 数学 2017-12-18 Michael Fisher , Craig Tennenhouse

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton with epsilon transitions and only Player I can elapse time. We show that for fixed number…

形式语言与自动机理论 · 计算机科学 2020-04-28 Lorenzo Clemente , Sławomir Lasota , Radosław Piórkowski

We solve the problem of one-dimensional peg solitaire. In particular, we show that the set of configurations that can be reduced to a single peg forms a regular language, and that a linear-time algorithm exists for reducing any…

组合数学 · 数学 2007-05-23 Cristopher Moore , David Eppstein

This paper examines the integration of computational complexity into game theoretic models. The example focused on is the Prisoner's Dilemma, repeated for a finite length of time. We show that a minimal bound on the players' computational…

计算机科学与博弈论 · 计算机科学 2007-05-23 Yishay Mor , Jeffrey S. Rosenschein

The online feasibility problem (for a set of sporadic tasks) asks whether there is a scheduler that always prevents deadline misses (if any), whatever the sequence of job releases, which is a priori} unknown to the scheduler. In the…

计算机科学与博弈论 · 计算机科学 2017-04-05 Gilles Geeraerts , Joël Goossens , Thi-Van-Anh Nguyen

We revisit the game in which each of several players chooses a pattern and then a coin is flipped repeatedly until one of these patterns is generated. In particular, we demonstrate how to compute the probability of any one player winning…

概率论 · 数学 2015-07-07 Jan Vrbik , Paul Vrbik

We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers where players must always be able to jump on their turn is…

计算复杂性 · 计算机科学 2018-06-15 Jeffrey Bosboom , Spencer Congero , Erik D. Demaine , Martin L. Demaine , Jayson Lynch

In this work, we study a triangular variant of the Lights Out game, proposed in the 2025 Capixaba Mathematics Olympiad. We present a combinatorial description of the game, formally characterize its operations, and introduce the notion of a…

组合数学 · 数学 2026-03-17 Cassio Vieira Morais , Tiane Marcarini

We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…

计算机科学中的逻辑 · 计算机科学 2015-03-20 Anuj Dawar , Bjarki Holm

We consider two-player games played in real time on game structures with clocks and parity objectives. The games are concurrent in that at each turn, both players independently propose a time delay and an action, and the action with the…

计算机科学中的逻辑 · 计算机科学 2008-07-09 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak Prabhu

We refine the formulation of the Boolean satisfiability problem with $n$ Boolean variables in Clifford algebra ${\cal C}\ell(\mathbb{R}^{n,n})$ [3] and exploit this continuous setting to outline a new unsatisfiability test. This algorithm…

数学物理 · 物理学 2026-04-21 Marco Budinich