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相关论文: Automata-based adaptive behavior for economic mode…

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Economic ensembles can be modeled as networks of interacting agents whose be-haviors are described in terms of game theory. The evolutionary paradigm has been applied to two-person games to discover strategies in this context.…

凝聚态物理 · 物理学 2007-05-23 Wan Ahmad Tajuddin Wan Abdullah

Adaptive machines have the potential to assist or interfere with human behavior in a range of contexts, from cognitive decision-making to physical device assistance. Therefore it is critical to understand how machine learning algorithms can…

人工智能 · 计算机科学 2023-05-03 Benjamin J. Chasnov , Lillian J. Ratliff , Samuel A. Burden

Traffic scenarios are inherently interactive. Multiple decision-makers predict the actions of others and choose strategies that maximize their rewards. We view these interactions from the perspective of game theory which introduces various…

机器学习 · 计算机科学 2020-04-28 Christian Muench , Frans A. Oliehoek , Dariu M. Gavrila

We use generating functional analysis to study minority-game type market models with generalized strategy valuation updates that control the psychology of agents' actions. The agents' choice between trend following and contrarian trading,…

物理与社会 · 物理学 2015-05-13 P. Papadopoulos , ACC. Coolen

Controlling evolutionary game-theoretic dynamics is a problem of paramount importance for the systems and control community, with several applications spanning from social science to engineering. Here, we study a population of individuals…

系统与控制 · 电气工程与系统科学 2024-10-22 Lorenzo Zino , Mengbin Ye , Alessandro Rizzo , Giuseppe Carlo Calafiore

The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

人工智能 · 计算机科学 2019-09-11 Ciprian Paduraru , Miruna Paduraru

We present a game of interacting agents which mimics the complex dynamics found in many natural and social systems. These agents modify their strategies periodically, depending on their performances using genetic crossover mechanisms,…

统计力学 · 物理学 2009-11-10 Marko Sysi-Aho , Anirban Chakraborti , Kimmo Kaski

We integrate dual-process theories of human cognition with evolutionary game theory to study the evolution of automatic and controlled decision-making processes. We introduce a model where agents who make decisions using either automatic or…

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

机器学习 · 计算机科学 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

Traditional evolutionary game theory describes how certain strategy spreads throughout the system where individual player imitates the most successful strategy among its neighborhood. Accordingly, player doesn't have own authority to change…

多智能体系统 · 计算机科学 2016-04-14 Sundong Kim , Jin-Jae Lee

We discuss the emerging new opportunity for building feedback-rich computational models of social systems using generative artificial intelligence. Referred to as Generative Agent-Based Models (GABMs), such individual-level models utilize…

人工智能 · 计算机科学 2024-01-15 Navid Ghaffarzadegan , Aritra Majumdar , Ross Williams , Niyousha Hosseinichimeh

This paper seeks to combine differential game theory with the actor-critic-identifier architecture to determine forward-in-time, approximate optimal controllers for formation tracking in multi-agent systems, where the agents have uncertain…

系统与控制 · 计算机科学 2017-07-25 Rushikesh Kamalapurkar , Justin R. Klotz , Patrick Walters , Warren E. Dixon

Generative AI can be used in multi-actor environments with purposes ranging from social science modeling to interactive narrative and AI evaluation. Supporting this diversity of use cases -- which we classify as Simulationist, Dramatist,…

Evolutionary games are a developing sub-field of game theory. This branch of game theory is used in the study of the adaptation of large, but finite, populations of agents to changes in the environment. It assumes that each agent has no…

计算机科学与博弈论 · 计算机科学 2023-07-12 E. M. Lorits , E. A. Gubar

In the real world, agents or entities are in a continuous state of interactions. These inter- actions lead to various types of complexity dynamics. One key difficulty in the study of complex agent interactions is the difficulty of modeling…

计算机科学与博弈论 · 计算机科学 2017-08-08 Aisha D. Farooqui , Muaz A. Niazi

This paper uses category theory to develop an entirely new approach to approximate game theory. Game theory is the study of how different agents within a multi-agent system take decisions. At its core, game theory asks what an optimal…

计算机科学与博弈论 · 计算机科学 2025-09-26 Neil Ghani

This paper presents a substantially reworked examination of how advanced game-theoretic paradigms can serve as a foundation for the next-generation challenges in Artificial Intelligence (AI), forecasted to arrive in or around 2025. Our…

多智能体系统 · 计算机科学 2025-06-24 Pavel Malinovskiy

A game process is a system where the decisions of one agent can influence the decisions of other agents. In the real world, social influences and relationships between agents may influence the decision makings of agents with game behaviors.…

社会与信息网络 · 计算机科学 2021-03-31 Jie Huang , Fanghua Ye , Xu Chen

This article adopts game theory to build a model for explaining the predation behavior of animals.We assume that both the prey and the preydator have two stratigies in this game,the active one and the passive one.By calculating the outcome…

种群与进化 · 定量生物学 2007-05-23 Shi Chen , Sheng Bao , Ling Yan , Cheng Huang

Algorithmic game theory (AGT) focuses on the design and analysis of algorithms for interacting agents, with interactions rigorously formalized within the framework of games. Results from AGT find applications in domains such as online…

计算机科学与博弈论 · 计算机科学 2017-10-23 Ian Gemp , Sridhar Mahadevan