相关论文: Zero-error communication over networks
Two-player zero-sum repeated games are well understood. Computing the value of such a game is straightforward. Additionally, if the payoffs are dependent on a random state of the game known to one, both, or neither of the players, the…
We model the communication of narratives as a cheap-talk game under model uncertainty. The sender has private information about the true data generating process of publicly observable data. The receiver is uncertain about how to interpret…
The fundamental limits of communication over state-dependent discrete memoryless channels with noiseless feedback are studied, under the assumption that the communicating parties are allowed to use variable-length coding schemes. Various…
Large parts of professional human communication proceed in a request-reply fashion, whereby requests contain specifics of the information desired while replies can deliver the required information. However, time limitations often force…
The zero-error feedback capacity of the Gelfand-Pinsker channel is established. It can be positive even if the channel's zero-error capacity is zero in the absence of feedback. Moreover, the error-free transmission of a single bit may…
We begin a systematic study of the problem of the zero--error capacity of noisy binary channels with memory and solve some of the non--trivial cases.
We develop the theory of quantum (a.k.a. noncommutative) relations and quantum (a.k.a. noncommutative) graphs in the finite-dimensional covariant setting, where all systems (finite-dimensional $C^*$-algebras) carry an action of a compact…
We explore whether ambiguous communication can be beneficial to the sender in a persuasion problem, when the receiver (and possibly the sender) is ambiguity averse. Our analysis highlights the necessity of using a collection of experiments…
Counterfactual communication, i.e., communication without particle travelling in the transmission channel, is a bizarre quantum effect. Starting from interaction-free measurements many protocols achieving various tasks from counterfactual…
Reliable communication is a fundamental distributed communication abstraction that allows any two nodes of a network to communicate with each other. It is necessary for more powerful communication primitives, such as broadcast and…
We consider the problem of resolving contention in communication networks with selfish users. In a \textit{contention game} each of $n \geq 2$ identical players has a single information packet that she wants to transmit using one of $k \geq…
We consider a sensor-receiver pair communicating over a wireless channel in the presence of a jammer who may launch a denial-of-service attack. We formulate a zero-sum game between a coordinator that jointly designs the transmission and…
A communication game consists of distributed parties attempting to jointly complete a task with restricted communication. Such games are useful tools for studying limitations of physical theories. A theory exhibits preparation contextuality…
We study the activated quantum no-signalling-assisted zero-error classical capacity by first allowing the assistance from some noiseless forward communication channel and later paying back the cost of the helper. This activated…
Deception plays a critical role in many interactions in communication and network security. Game-theoretic models called "cheap talk signaling games" capture the dynamic and information asymmetric nature of deceptive interactions. But…
We study the problem of communicating over a discrete memoryless two-way channel using non-adaptive schemes, under a zero probability of error criterion. We derive single-letter inner and outer bounds for the zero-error capacity region,…
We study the optimal rates of emulation (also called interconversion) between quantum channels. When the source and the target channels are idempotent, we give a single-letter expression for the zero-error emulation capacity in terms of…
In this paper, we study the zero-error capacity of channels with memory, which are represented by graphs. We provide a method to construct code for any graph with one edge, thereby determining a lower bound on its zero-error capacity.…
This paper focuses on the contention resolution problem on a shared communication channel that does not support collision detection. A shared communication channel is a multiple access channel, which consists of a sequence of synchronized…
We show that unbounded number of channel uses may be necessary for perfect transmission of quantum information. For any n we explicitly construct low-dimensional quantum channels ($d_A$=4, $d_E$=2 or 4) whose quantum zero-error capacity is…