相关论文: An analysis of a bounded resource search puzzle
We pose and study a fundamental algorithmic problem which we term mixture selection, arising as a building block in a number of game-theoretic applications: Given a function $g$ from the $n$-dimensional hypercube to the bounded interval…
This paper presents a methodology for solving a geometrically robust least squares problem, which arises in various applications where the model is subject to geometric constraints. The problem is formulated as a minimax optimization…
A holographic algorithm solves a problem in domain of size $n$, by reducing it to counting perfect matchings in planar graphs. It may simulate a $n$-value variable by a bunch of $t$ matchgate bits, which has $2^t$ values. The transformation…
The objective of clustering is to discover natural groups in datasets and to identify geometrical structures which might reside there, without assuming any prior knowledge on the characteristics of the data. The problem can be seen as…
In this paper we present efficient algorithmic solutions for several constrained resource allocation, management and discovery problems. We consider new types of resource allocation models and constraints, and we present new geometric…
There are a number of approximation algorithms for NP-hard versions of low rank approximation, such as finding a rank-$k$ matrix $B$ minimizing the sum of absolute values of differences to a given $n$-by-$n$ matrix $A$,…
The bottom-left algorithm is a simple heuristic for the Strip Packing Problem. It places the rectangles in the given order at the lowest free position in the strip, using the left most position in case of ties. Despite its simplicity, the…
Motivated by extracting and summarizing relevant information in short sentence settings, such as satisfaction questionnaires, hotel reviews, and X/Twitter, we study the problem of clustering words in a hierarchical fashion. In particular,…
The question of what can be computed, and how efficiently, are at the core of computer science. Not surprisingly, in distributed systems and networking research, an equally fundamental question is what can be computed in a…
A number of recent works have employed decision trees for the construction of explainable partitions that aim to minimize the $k$-means cost function. These works, however, largely ignore metrics related to the depths of the leaves in the…
This paper tightens the best known analysis of Hein's 1989 algorithm to infer the topology of a weighted tree based on the lengths of paths between its leaves. It shows that the number of length queries required for a degree-$k$ tree of $n$…
We consider a variation of balls-into-bins which randomly allocates $m$ balls into $n$ bins. Following Godfrey's model (SODA, 2008), we assume that each ball $t$, $1\le t\le m$, comes with a hypergraph…
In sequential hypothesis testing, Generalized Binary Search (GBS) greedily chooses the test with the highest information gain at each step. It is known that GBS obtains the gold standard query cost of $O(\log n)$ for problems satisfying the…
We introduce an algorithm which can be directly used to feasible and optimum search in linear programming. Starting from an initial point the algorithm iteratively moves a point in a direction to resolve the violated constraints. At the…
Balanced allocation of online balls-into-bins has long been an active area of research for efficient load balancing and hashing applications.There exists a large number of results in this domain for different settings, such as parallel…
This paper investigates a general version of the multiple choice model called the $(k,d)$-choice process in which $n$ balls are assigned to $n$ bins. In the process, $k<d$ balls are placed into $k$ least loaded out of $d$ bins chosen…
A fundamental problem in shape matching and geometric similarity is computing the maximum area overlap between two polygons under translation. For general simple polygons, the best-known algorithm runs in $O((nm)^2 \log(nm))$ time [Mount,…
We consider the problem of succinctly encoding a static map to support approximate queries. We derive upper and lower bounds on the space requirements in terms of the error rate and the entropy of the distribution of values over keys: our…
We study the problem of collective tree exploration in which a team of $k$ mobile agents must collectively visit all nodes of an unknown tree in as few moves as possible. The agents all start from the root and discover adjacent edges as…
We compare the performance of three nearest neighbor search algorithms: the Orchard, ball tree, and VP-tree algorithms. These algorithms are commonly used for nearest-neighbor searches and are known for their efficiency in large datasets.…